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Commit Graph

10716 Commits

Author SHA1 Message Date
Ivan Savenko
0c7dae0913 Allow formation change while in hero exchange query 2023-03-28 19:12:35 +03:00
Ivan Savenko
be52d46981 Fix Whirlpool sounds 2023-03-28 19:05:38 +03:00
Ivan Savenko
6d04c0b4db Fix affinities of Dungeon heroes 2023-03-28 18:58:30 +03:00
Ivan Savenko
9062d67f80 Fixed volume of ambient sounds 2023-03-28 18:56:44 +03:00
Tomasz Zieliński
b184e80b72 Use the most suitable template for object 2023-03-28 17:53:08 +02:00
Ivan Savenko
238de8a5d7 Properly disable combat panel during spell targeting 2023-03-28 18:14:09 +03:00
Tomasz Zieliński
49c029ea6c Minor refactor 2023-03-28 17:13:24 +02:00
Ivan Savenko
47e774897d Show simple message on left-clicking empty buildings 2023-03-28 17:36:46 +03:00
Ivan Savenko
fd3f80e860 Fix game hang on invalid shooter animation config 2023-03-28 17:04:18 +03:00
Ivan Savenko
ae242be180 Fix indexing of wog experience ranks 2023-03-28 17:03:47 +03:00
Ivan Savenko
21ea50ca1e Check obstacle image for existance in schema 2023-03-28 17:02:18 +03:00
Ivan Savenko
b3b2426b19 Updated mod.json schema 2023-03-27 22:33:36 +03:00
Ivan Savenko
9aab78a3f4 Updated translations 2023-03-27 22:33:36 +03:00
Ivan Savenko
b1fbc7a2fd Attempt to fix icons size on Mac OS 2023-03-27 22:33:36 +03:00
Ivan Savenko
be56281e71 Improved layout of 1st welcome screen. Added social buttons 2023-03-27 22:33:36 +03:00
Ivan Savenko
22733bda6d Improved layout of mod preset installation tab 2023-03-27 22:33:36 +03:00
Ivan Savenko
1d1d31c4e8 Added preset list of mod types for mod list 2023-03-27 22:33:36 +03:00
Ivan Savenko
efed2991f2 Show human-readable mod names for list of dependencies 2023-03-27 22:33:36 +03:00
Ivan Savenko
14f8348b9e Show list of supported languages in mod info 2023-03-27 22:33:36 +03:00
Ivan Savenko
a35aee6b52 Properly react if user selects directory without compatible H3 data 2023-03-27 22:33:36 +03:00
Ivan Savenko
39ff7efb78 Fix crash on starting Launcher without H3 data 2023-03-27 22:33:36 +03:00
Ivan Savenko
5357709b17 Correctly handle scenario of unavailable mod repository 2023-03-27 22:33:36 +03:00
Ivan Savenko
a4fe11d413
Merge pull request #1766 from vcmi/fix_editor_shortcut
Fix editor shortcut
2023-03-27 21:20:14 +03:00
Ivan Savenko
d1f6497bc8
Merge pull request #1768 from vcmi/default_ai
Make NKAI default AI
2023-03-27 21:20:01 +03:00
Tomasz Zieliński
b3a457c71a Skip objects with value too low to be placed in the zone. 2023-03-27 17:29:46 +02:00
Ivan Savenko
e3b5db0ade
Merge pull request #1778 from rilian-la-te/fix-obstacle-removal-mechanincs
Fix landmines staying on battlefield after trigger
2023-03-27 17:17:14 +03:00
Ivan Savenko
6bce23e5e8
Merge pull request #1777 from rilian-la-te/beta-from-moats
Fixes for various issues extracted from moats branch
2023-03-27 17:16:59 +03:00
Konstantin
9a229d6e48 vcmi: really correct obstacle trigger
Now obstacle trigger really matches H3
2023-03-27 16:11:17 +03:00
Konstantin
8c1d6c8e13 CBattleInfoCallback: use obstacle only once
We should not affect creature by obstacle twice.
2023-03-27 15:45:41 +03:00
Konstantin
88a7b3141d vcmi: really correct BFS
AFAIK, all is working as H3.
2023-03-27 15:45:41 +03:00
Tomasz Zieliński
511a42f9b9 Oops missed that part. 2023-03-27 09:35:52 +02:00
Tomasz Zieliński
18a87d1ec0 Distribute limited objects evenly in zones with matching terrain 2023-03-27 09:09:58 +02:00
Tomasz Zieliński
a88e1dc1f6 Add only one template per object 2023-03-27 08:44:49 +02:00
Konstantin
5b50191af7 NetPacksLib: remove obstacle ACTIVATE* actions
Actually these actions was not working anyway.
2023-03-26 22:59:34 +03:00
Konstantin
26db14b7b4 vcmi: expert dispel now works mechanically correct 2023-03-26 21:25:26 +03:00
Konstantin
1b893fa525 client: do not show obstacles placed by another player 2023-03-26 21:23:54 +03:00
Konstantin
edc9812559 obstacle: correct logic as in OH3
Obstacle spells should not be cast if they are affected by native
terrain and enemy have at least one stack with native terrain
2023-03-26 21:22:38 +03:00
Konstantin
705afbb898 UnitEffect: it should not always assume smart
It is normal than non-smart spell will be cast on our units.
2023-03-26 21:19:49 +03:00
Konstantin
a75ff91a50 vcmi: remove old string from config 2023-03-26 21:17:58 +03:00
Konstantin
44a625aa6b vcmi: check spell obstacles by type 2023-03-26 21:17:39 +03:00
Andrii Danylchenko
a0de223901
Merge pull request #1772 from vcmi/fix_invalid_native_terrain
Fix the case of invalid native town type
2023-03-26 13:19:01 +03:00
Ivan Savenko
6a3f4fd73d
Merge pull request #1771 from IvanSavenko/beta_fixes
Fixes for issues discovered in beta
2023-03-26 01:36:38 +02:00
Ivan Savenko
da3a05bc8b Fix special colors in battle 2023-03-26 00:46:21 +02:00
Ivan Savenko
662f6a2780
Merge pull request #1773 from dydzio0614/polish-translation-update
Polish translation update - damage format
2023-03-26 00:40:03 +02:00
Ivan Savenko
4c311da21b Clamp potential kills tooltip to target unit size 2023-03-26 00:07:21 +02:00
Ivan Savenko
5857ad0169 Fix corrupted UI redraw in artifact merchant 2023-03-25 23:54:51 +02:00
Ivan Savenko
c246cadaa7 Fix potential crash on exit 2023-03-25 23:54:51 +02:00
Ivan Savenko
46461e5c33 Improve performance of window redraws 2023-03-25 23:54:51 +02:00
Ivan Savenko
7477e4a8cc Handle mods with "keepDisabled" propertly on client 2023-03-25 23:54:51 +02:00
Ivan Savenko
7fd0d0beb1 Made English first language so invalid values would reset to it 2023-03-25 23:54:51 +02:00