Ivan Savenko
|
0c7dae0913
|
Allow formation change while in hero exchange query
|
2023-03-28 19:12:35 +03:00 |
|
Ivan Savenko
|
be52d46981
|
Fix Whirlpool sounds
|
2023-03-28 19:05:38 +03:00 |
|
Ivan Savenko
|
6d04c0b4db
|
Fix affinities of Dungeon heroes
|
2023-03-28 18:58:30 +03:00 |
|
Ivan Savenko
|
9062d67f80
|
Fixed volume of ambient sounds
|
2023-03-28 18:56:44 +03:00 |
|
Tomasz Zieliński
|
b184e80b72
|
Use the most suitable template for object
|
2023-03-28 17:53:08 +02:00 |
|
Ivan Savenko
|
238de8a5d7
|
Properly disable combat panel during spell targeting
|
2023-03-28 18:14:09 +03:00 |
|
Tomasz Zieliński
|
49c029ea6c
|
Minor refactor
|
2023-03-28 17:13:24 +02:00 |
|
Ivan Savenko
|
47e774897d
|
Show simple message on left-clicking empty buildings
|
2023-03-28 17:36:46 +03:00 |
|
Ivan Savenko
|
fd3f80e860
|
Fix game hang on invalid shooter animation config
|
2023-03-28 17:04:18 +03:00 |
|
Ivan Savenko
|
ae242be180
|
Fix indexing of wog experience ranks
|
2023-03-28 17:03:47 +03:00 |
|
Ivan Savenko
|
21ea50ca1e
|
Check obstacle image for existance in schema
|
2023-03-28 17:02:18 +03:00 |
|
Ivan Savenko
|
b3b2426b19
|
Updated mod.json schema
|
2023-03-27 22:33:36 +03:00 |
|
Ivan Savenko
|
9aab78a3f4
|
Updated translations
|
2023-03-27 22:33:36 +03:00 |
|
Ivan Savenko
|
b1fbc7a2fd
|
Attempt to fix icons size on Mac OS
|
2023-03-27 22:33:36 +03:00 |
|
Ivan Savenko
|
be56281e71
|
Improved layout of 1st welcome screen. Added social buttons
|
2023-03-27 22:33:36 +03:00 |
|
Ivan Savenko
|
22733bda6d
|
Improved layout of mod preset installation tab
|
2023-03-27 22:33:36 +03:00 |
|
Ivan Savenko
|
1d1d31c4e8
|
Added preset list of mod types for mod list
|
2023-03-27 22:33:36 +03:00 |
|
Ivan Savenko
|
efed2991f2
|
Show human-readable mod names for list of dependencies
|
2023-03-27 22:33:36 +03:00 |
|
Ivan Savenko
|
14f8348b9e
|
Show list of supported languages in mod info
|
2023-03-27 22:33:36 +03:00 |
|
Ivan Savenko
|
a35aee6b52
|
Properly react if user selects directory without compatible H3 data
|
2023-03-27 22:33:36 +03:00 |
|
Ivan Savenko
|
39ff7efb78
|
Fix crash on starting Launcher without H3 data
|
2023-03-27 22:33:36 +03:00 |
|
Ivan Savenko
|
5357709b17
|
Correctly handle scenario of unavailable mod repository
|
2023-03-27 22:33:36 +03:00 |
|
Ivan Savenko
|
a4fe11d413
|
Merge pull request #1766 from vcmi/fix_editor_shortcut
Fix editor shortcut
|
2023-03-27 21:20:14 +03:00 |
|
Ivan Savenko
|
d1f6497bc8
|
Merge pull request #1768 from vcmi/default_ai
Make NKAI default AI
|
2023-03-27 21:20:01 +03:00 |
|
Tomasz Zieliński
|
b3a457c71a
|
Skip objects with value too low to be placed in the zone.
|
2023-03-27 17:29:46 +02:00 |
|
Ivan Savenko
|
e3b5db0ade
|
Merge pull request #1778 from rilian-la-te/fix-obstacle-removal-mechanincs
Fix landmines staying on battlefield after trigger
|
2023-03-27 17:17:14 +03:00 |
|
Ivan Savenko
|
6bce23e5e8
|
Merge pull request #1777 from rilian-la-te/beta-from-moats
Fixes for various issues extracted from moats branch
|
2023-03-27 17:16:59 +03:00 |
|
Konstantin
|
9a229d6e48
|
vcmi: really correct obstacle trigger
Now obstacle trigger really matches H3
|
2023-03-27 16:11:17 +03:00 |
|
Konstantin
|
8c1d6c8e13
|
CBattleInfoCallback: use obstacle only once
We should not affect creature by obstacle twice.
|
2023-03-27 15:45:41 +03:00 |
|
Konstantin
|
88a7b3141d
|
vcmi: really correct BFS
AFAIK, all is working as H3.
|
2023-03-27 15:45:41 +03:00 |
|
Tomasz Zieliński
|
511a42f9b9
|
Oops missed that part.
|
2023-03-27 09:35:52 +02:00 |
|
Tomasz Zieliński
|
18a87d1ec0
|
Distribute limited objects evenly in zones with matching terrain
|
2023-03-27 09:09:58 +02:00 |
|
Tomasz Zieliński
|
a88e1dc1f6
|
Add only one template per object
|
2023-03-27 08:44:49 +02:00 |
|
Konstantin
|
5b50191af7
|
NetPacksLib: remove obstacle ACTIVATE* actions
Actually these actions was not working anyway.
|
2023-03-26 22:59:34 +03:00 |
|
Konstantin
|
26db14b7b4
|
vcmi: expert dispel now works mechanically correct
|
2023-03-26 21:25:26 +03:00 |
|
Konstantin
|
1b893fa525
|
client: do not show obstacles placed by another player
|
2023-03-26 21:23:54 +03:00 |
|
Konstantin
|
edc9812559
|
obstacle: correct logic as in OH3
Obstacle spells should not be cast if they are affected by native
terrain and enemy have at least one stack with native terrain
|
2023-03-26 21:22:38 +03:00 |
|
Konstantin
|
705afbb898
|
UnitEffect: it should not always assume smart
It is normal than non-smart spell will be cast on our units.
|
2023-03-26 21:19:49 +03:00 |
|
Konstantin
|
a75ff91a50
|
vcmi: remove old string from config
|
2023-03-26 21:17:58 +03:00 |
|
Konstantin
|
44a625aa6b
|
vcmi: check spell obstacles by type
|
2023-03-26 21:17:39 +03:00 |
|
Andrii Danylchenko
|
a0de223901
|
Merge pull request #1772 from vcmi/fix_invalid_native_terrain
Fix the case of invalid native town type
|
2023-03-26 13:19:01 +03:00 |
|
Ivan Savenko
|
6a3f4fd73d
|
Merge pull request #1771 from IvanSavenko/beta_fixes
Fixes for issues discovered in beta
|
2023-03-26 01:36:38 +02:00 |
|
Ivan Savenko
|
da3a05bc8b
|
Fix special colors in battle
|
2023-03-26 00:46:21 +02:00 |
|
Ivan Savenko
|
662f6a2780
|
Merge pull request #1773 from dydzio0614/polish-translation-update
Polish translation update - damage format
|
2023-03-26 00:40:03 +02:00 |
|
Ivan Savenko
|
4c311da21b
|
Clamp potential kills tooltip to target unit size
|
2023-03-26 00:07:21 +02:00 |
|
Ivan Savenko
|
5857ad0169
|
Fix corrupted UI redraw in artifact merchant
|
2023-03-25 23:54:51 +02:00 |
|
Ivan Savenko
|
c246cadaa7
|
Fix potential crash on exit
|
2023-03-25 23:54:51 +02:00 |
|
Ivan Savenko
|
46461e5c33
|
Improve performance of window redraws
|
2023-03-25 23:54:51 +02:00 |
|
Ivan Savenko
|
7477e4a8cc
|
Handle mods with "keepDisabled" propertly on client
|
2023-03-25 23:54:51 +02:00 |
|
Ivan Savenko
|
7fd0d0beb1
|
Made English first language so invalid values would reset to it
|
2023-03-25 23:54:51 +02:00 |
|