Ivan Savenko
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faead7739a
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Do not allow U-turns while flying. Works fine, but poor representation in
UI
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2023-11-28 12:32:24 +02:00 |
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Ivan Savenko
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04aeea9b68
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use toEnum instead of getNum for switch'es
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2023-11-03 19:20:25 +02:00 |
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Ivan Savenko
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2b9c362d5b
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Explicitly convert identifier to underlying enumeration
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2023-11-03 16:03:29 +02:00 |
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Ivan Savenko
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8346d71c98
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Remove more subID access
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2023-11-01 14:44:05 +02:00 |
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Ivan Savenko
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0a10fc30b8
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(lib) Bonus subtype is now stored as metaidentifier that can store any
other identifier inside it
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2023-10-22 16:54:43 +03:00 |
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Ivan Savenko
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dd841bdaa7
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Use enum instead of mix of bool's and int's for tile reveal
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2023-10-16 00:12:38 +03:00 |
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Andrii Danylchenko
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2dd0d76412
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NKAI: water and air walking
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2023-09-30 10:37:32 +03:00 |
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Ivan Savenko
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c8a96647c3
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Add turn limit option to pathfinder
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2023-09-26 13:42:20 +03:00 |
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Andrii Danylchenko
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903be33bf3
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#2689 - fix approaching guards when closest tile is double-guarded
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2023-09-16 17:47:34 +03:00 |
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Ivan Savenko
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41210c1dbf
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Client-side support for multiple battles
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2023-09-06 16:03:47 +03:00 |
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Ivan Savenko
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85262cf4f5
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Moved CGameState files into a separate directory
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2023-06-26 17:15:59 +03:00 |
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Ivan Savenko
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08cfbe79cf
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Added encapsulation for movement points access
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2023-06-25 17:42:36 +03:00 |
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Ivan Savenko
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ebc7a82c2e
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Converted pathfinder enum's to enum class
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2023-06-21 15:38:57 +03:00 |
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Ivan Savenko
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bd4d2788ed
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Split pathfinder into multiple smaller files
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2023-06-21 13:46:09 +03:00 |
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