Tomasz Zieliński
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914cea5877
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Tweaks
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2024-04-26 19:33:26 +02:00 |
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Tomasz Zieliński
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04691c851f
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Fixes issue of bonuses not correctly removed
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2024-04-26 19:22:20 +02:00 |
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Ivan Savenko
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d04241b10a
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Code cleanup
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2024-01-19 23:02:00 +02:00 |
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Ivan Savenko
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6e629a6a5f
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split getBonusLocalFirst into two distinct method:
- const method getFirstBonus that returns single matching bonusToString
- non-const method getLocalBonus that returns bonus from current node
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2024-01-19 13:56:06 +02:00 |
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Ivan Savenko
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ea1f05d15a
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Stabilization
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2024-01-19 13:55:22 +02:00 |
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Ivan Savenko
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c37ce05d06
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Attempt to make constant bonus system nodes (CCreature / CArtifact)
fully constant
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2024-01-19 13:54:49 +02:00 |
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Ivan Savenko
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2c4cad7d9c
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Slight simplification of bonus system node class
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2024-01-19 13:54:49 +02:00 |
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Dydzio
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9e9849b741
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Fix commander ability accumulation, change commander ability bonus
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2023-12-23 20:16:29 +01:00 |
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Konstantin P
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0cbc2e458c
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CBonusSystemNode: remove description
It was almost unused, but this change is save-breaking
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2023-05-05 18:57:11 +03:00 |
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Konstantin P
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d0e6205688
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CBonusSystemNode: make some properties private
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2023-05-05 18:57:11 +03:00 |
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Konstantin
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1d34c73c2d
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vcmi: split CBonusSystemNode, BonusParams and prop
More splitting of HeroBonus.h
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2023-05-02 00:54:53 +03:00 |
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