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Commit Graph

8 Commits

Author SHA1 Message Date
krs
105dcf5a9f Fixed white spaces 2023-05-19 21:14:01 +03:00
krs
2e6cae80a9 Schemas rearranged
Artifact Schema rearranged


Battlefield schema rearanged


Bonus schema rearranged


Faction Schema rearanged


Hero Schema rearranged


HeroClass schema rearranged


MapHeader schema updated, something fishy in events


Mod schema updated. Settings not complete


Object schema rearranged


Object schema rearranged


object type schema rearranged


obstacles schema rearranged


Rivers schema updated


roads schema updated


script schema updated


skill schema updated


spell schema updated


template schema update


terrain schemas updated


town buildings schema update


town siege schema updated


town structure schema updated
2023-05-19 21:04:47 +03:00
Ivan Savenko
8b7ca176f8 Updated schema 2022-11-29 15:14:10 +02:00
Ivan Savenko
c81a31c74a - catapult attacks should be identical to H3
- catapult may miss and attack another part of wall instead (this is how it works in H3)
- minor fixes
2013-08-06 11:20:28 +00:00
Ivan Savenko
b57b14b752 - fixed several bugs with siege graphics, including #1389
- removed "shooterHeight" property - seems to be same in all towns.
2013-07-31 22:24:44 +00:00
Ivan Savenko
0cf969d508 - console logger by default uses same format as previously (no extra data)
- a lot of changes in configs;
- - update to creature format - abilities are now json structure
- - multiple bugfixes revealed by validation
- made schemas a bit more strict
- creatures data can be replaced via mods
- it is possible to validate vcmi configs using schemas (disabled)
2013-04-11 19:24:14 +00:00
Ivan Savenko
52e56693ea - fixed handling of incorrect configuration in settings.json
- more compact schema for siege node
2013-04-03 13:39:46 +00:00
Ivan Savenko
c927913f5f - Improved json validation. Now it support most of features from latest json schema draft
- Set of schemas in config/schemas directory that are used to validate input from mods.
2013-04-02 17:06:43 +00:00