krs
105dcf5a9f
Fixed white spaces
2023-05-19 21:14:01 +03:00
krs
2e6cae80a9
Schemas rearranged
...
Artifact Schema rearranged
Battlefield schema rearanged
Bonus schema rearranged
Faction Schema rearanged
Hero Schema rearranged
HeroClass schema rearranged
MapHeader schema updated, something fishy in events
Mod schema updated. Settings not complete
Object schema rearranged
Object schema rearranged
object type schema rearranged
obstacles schema rearranged
Rivers schema updated
roads schema updated
script schema updated
skill schema updated
spell schema updated
template schema update
terrain schemas updated
town buildings schema update
town siege schema updated
town structure schema updated
2023-05-19 21:04:47 +03:00
Ivan Savenko
8b7ca176f8
Updated schema
2022-11-29 15:14:10 +02:00
Ivan Savenko
c81a31c74a
- catapult attacks should be identical to H3
...
- catapult may miss and attack another part of wall instead (this is how it works in H3)
- minor fixes
2013-08-06 11:20:28 +00:00
Ivan Savenko
b57b14b752
- fixed several bugs with siege graphics, including #1389
...
- removed "shooterHeight" property - seems to be same in all towns.
2013-07-31 22:24:44 +00:00
Ivan Savenko
0cf969d508
- console logger by default uses same format as previously (no extra data)
...
- a lot of changes in configs;
- - update to creature format - abilities are now json structure
- - multiple bugfixes revealed by validation
- made schemas a bit more strict
- creatures data can be replaced via mods
- it is possible to validate vcmi configs using schemas (disabled)
2013-04-11 19:24:14 +00:00
Ivan Savenko
52e56693ea
- fixed handling of incorrect configuration in settings.json
...
- more compact schema for siege node
2013-04-03 13:39:46 +00:00
Ivan Savenko
c927913f5f
- Improved json validation. Now it support most of features from latest json schema draft
...
- Set of schemas in config/schemas directory that are used to validate input from mods.
2013-04-02 17:06:43 +00:00