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vcmi/lib/campaign/CampaignRegionsHandler.h

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C++

/*
* CampaignRegionsHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CampaignRegions.h"
#include "../IHandlerBase.h"
VCMI_LIB_NAMESPACE_BEGIN
/// Managed campaign region sets - "map" of campaign locations, with selectable scenarios
/// Used only for .h3c campaigns. .vmap's embed campaign regions layout in its format
class DLL_LINKAGE CampaignRegionsHandler : public IHandlerBase
{
public:
std::vector<JsonNode> loadLegacyData() override;
/// loads single object into game. Scope is namespace of this object, same as name of source mod
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
const CampaignRegions * getByIndex(int index) const
{
return objects.at(index).get();
}
private:
std::vector<std::shared_ptr<CampaignRegions>> objects;
};
VCMI_LIB_NAMESPACE_END