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BattleActionsController.cpp
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Merge remote-tracking branch 'vcmi/develop' into battle_improvements
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2023-01-04 16:20:53 +02:00 |
BattleActionsController.h
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Business logic of alternative actions
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2023-01-03 13:02:54 +04:00 |
BattleAnimationClasses.cpp
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Fixes graphical artifacts on toggling stack queue visibility
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2023-01-05 14:16:01 +02:00 |
BattleAnimationClasses.h
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Renamed PointEffectAnimation -> EffectAnimation
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2022-12-25 21:39:55 +02:00 |
BattleConstants.h
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Minor cleanup
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2022-12-25 17:43:55 +02:00 |
BattleEffectsController.cpp
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Fixes graphical artifacts on toggling stack queue visibility
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2023-01-05 14:16:01 +02:00 |
BattleEffectsController.h
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Fixes graphical artifacts on toggling stack queue visibility
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2023-01-05 14:16:01 +02:00 |
BattleFieldController.cpp
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Fixes graphical artifacts on toggling stack queue visibility
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2023-01-05 14:16:01 +02:00 |
BattleFieldController.h
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Moved all GUI handling from BattleInterface to BattleControlPanel
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2022-12-21 17:02:53 +02:00 |
BattleInterface.cpp
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Map/Road/River identifiers are now private members
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2023-01-10 00:01:35 +02:00 |
BattleInterface.h
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Fix battle start with disabled opening sounds
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2022-12-28 16:51:44 +02:00 |
BattleInterfaceClasses.cpp
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Fixed copy-paste error
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2023-01-09 19:14:21 +02:00 |
BattleInterfaceClasses.h
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Fix multi-line texts in combat log
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2023-01-09 17:25:18 +02:00 |
BattleObstacleController.cpp
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Fixes graphical artifacts on toggling stack queue visibility
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2023-01-05 14:16:01 +02:00 |
BattleObstacleController.h
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Fixes graphical artifacts on toggling stack queue visibility
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2023-01-05 14:16:01 +02:00 |
BattleProjectileController.cpp
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All projectile animations now use time-based speed
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2023-01-05 15:26:29 +02:00 |
BattleProjectileController.h
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All projectile animations now use time-based speed
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2023-01-05 15:26:29 +02:00 |
BattleRenderer.cpp
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Renamed BattleControlPanel -> BattleWindow
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2022-12-21 17:06:47 +02:00 |
BattleRenderer.h
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Multiple fixes & improvements to animation ordering
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2022-12-13 21:31:49 +02:00 |
BattleSiegeController.cpp
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Fixes graphical artifacts on toggling stack queue visibility
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2023-01-05 14:16:01 +02:00 |
BattleSiegeController.h
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Fixes graphical artifacts on toggling stack queue visibility
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2023-01-05 14:16:01 +02:00 |
BattleStacksController.cpp
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Fix petrification effect
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2023-01-08 16:25:47 +02:00 |
BattleStacksController.h
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Improved ordering of movement animation, fixes potential visual artifact
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2023-01-04 23:04:48 +02:00 |
BattleWindow.cpp
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Fix positioning of UI elements in BattleWindow
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2023-01-09 17:25:49 +02:00 |
BattleWindow.h
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Merge remote-tracking branch 'vcmi/develop' into battle_improvements
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2023-01-04 16:20:53 +02:00 |
CreatureAnimation.cpp
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All projectile animations now use time-based speed
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2023-01-05 15:26:29 +02:00 |
CreatureAnimation.h
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All projectile animations now use time-based speed
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2023-01-05 15:26:29 +02:00 |