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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/config
Ivan Savenko 00cda400a1 Miscellaneous improvements for Launcher UI:
- Implemented "show intro" toggle in settings
- Install/Update/Enable buttons are now visible even when mod info is hidden
- Fixed behaviour of show mod info switch, added more obvious button to enable it
- Removed no longer used "Enable mods on install" switch
- Added buttons to open data, user data and temporary directories
2014-08-04 14:03:57 +03:00
..
creatures Enchanters, sharpshooters and dragons are not "special" and should normally spawn on the map. 2014-07-26 10:42:12 +02:00
factions - Implementation of overrides for towns 2014-06-15 19:43:01 +03:00
heroes Fixed #1600 - incorrect specialty of Saurug 2014-05-16 19:27:01 +02:00
objects - Fixed treasure zones touching each other, which sometimes resulted in unguarded paths. 2014-07-29 16:58:08 +02:00
schemas Miscellaneous improvements for Launcher UI: 2014-08-04 14:03:57 +03:00
spells More simplification to spell configuration using inheritance semantic. 2014-05-18 21:16:10 +04:00
artifacts.json Fixed #1667, #1669 2014-02-28 17:49:56 +00:00
battles_graphics.json Fix #1737 2014-05-17 16:07:19 +04:00
battleStartpos.json * servers will not allow using out-of-range slots ( #1061 ) 2012-08-30 16:01:19 +00:00
bonuses_texts.json Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
bonuses.json Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
buildings5.json Created buildings5.json from buildings5.txt. 2011-09-03 20:45:27 +00:00
campaign_regions.json - fixed crash on opening spellbook during enemy turn 2012-01-19 14:33:22 +00:00
campaignMedia.json A bit more text-related work: 2013-08-29 16:41:14 +00:00
campaignSets.json - move campaigns description into new config file, campaignSets.json 2014-02-14 22:46:06 +00:00
commanders.json - h3 hero classes and artifacts can be modified via json 2013-03-12 14:56:23 +00:00
defaultMods.json Merged changes from upstream and fixed compilation caused by API changes 2014-06-03 22:45:18 +03:00
ERMU_to_picture.json Convert ERMU_to_picture.txt into ERMU_to_picture.json. 2011-08-31 23:27:33 +00:00
filesystem.json - updated wog/vcmi mod.json files 2013-08-20 19:32:21 +00:00
fonts.json - playing a bit with ttf fonts: bugfix + shadow rendering 2013-01-29 22:43:39 +00:00
gameConfig.json Banks now use new scheme as well 2014-06-22 13:39:40 +03:00
heroClasses.json - Implemented "mapObject" entry for hero classes 2014-06-16 19:27:26 +03:00
mainmenu.json - move campaigns description into new config file, campaignSets.json 2014-02-14 22:46:06 +00:00
mapOverrides.json - found yet another missing victory condition, fixes 1684 2014-02-02 11:05:05 +00:00
NEUTRAL.PAL Added palette colors for neutral "player" (Thx to Dru). Support for using them via blueToPlayersAdv(surface, 255). 2009-06-30 15:36:12 +00:00
obstacles.json - updated wog/vcmi mod.json files 2013-08-20 19:32:21 +00:00
resolutions.json - removed access to one wog file 2013-05-21 22:11:44 +00:00
resources.json Fxied #306 and #856. 2012-04-08 02:14:20 +00:00
rmg.json Correct placement of subterranean gates. 2014-07-03 17:24:28 +02:00
sp_sounds.json [Spells] Added basic support for icons and sounds 2014-03-10 16:00:58 +00:00
startres.json Fxied #306 and #856. 2012-04-08 02:14:20 +00:00
terrains.json Minors: 2013-12-28 18:57:08 +00:00
terrainViewPatterns.json - updated wog/vcmi mod.json files 2013-08-20 19:32:21 +00:00
translate.json - move campaigns description into new config file, campaignSets.json 2014-02-14 22:46:06 +00:00