1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00
Go to file
Ivan Savenko 00cda400a1 Miscellaneous improvements for Launcher UI:
- Implemented "show intro" toggle in settings
- Install/Update/Enable buttons are now visible even when mod info is hidden
- Fixed behaviour of show mod info switch, added more obvious button to enable it
- Removed no longer used "Enable mods on install" switch
- Added buttons to open data, user data and temporary directories
2014-08-04 14:03:57 +03:00
2014-07-11 23:11:19 +03:00
2014-07-14 01:23:57 +03:00
2014-07-11 11:01:03 +03:00
2014-04-27 13:40:30 +04:00
2014-06-05 20:26:50 +03:00
2014-04-24 21:09:27 +02:00
2014-07-03 09:39:26 +02:00
2014-07-09 17:42:22 +03:00
2009-01-09 18:38:08 +00:00
2014-03-04 14:51:10 +00:00
2013-09-02 17:26:52 +00:00
2013-09-02 17:26:52 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project is released under GPL version 2 or later

Copyright (C) 2007-2014 VCMI Team (check AUTHORS file for the contributors list)

Description
Open-source engine for Heroes of Might and Magic III
Readme 142 MiB
Languages
C++ 67.1%
JSON-with-Comments 24.5%
Inno Setup 3.4%
Java 1.5%
CMake 1.4%
Other 1.8%