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Open-source engine for Heroes of Might and Magic III
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Arseniy Shestakov 01a1353fe1 Cleanup: remove old editor code and adjust related project files
It's useless and will fail build if accidentally enabled in CMake.
For anyone interested it's always available in git history.
2017-07-03 21:59:57 +03:00
AI CStack refactoring 2017-07-01 19:17:08 +03:00
CI Travis CI: disable package upload for external PR 2017-06-28 02:46:56 +03:00
client Merge pull request #317 from vcmi/attackerOwned 2017-07-03 16:19:54 +03:00
cmake_modules Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00
config Zombies sholud cast Disease after attack (H3 ability). 2017-06-22 19:13:21 +02:00
debian Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
include/vstd Android support (#299) 2017-05-25 20:57:20 +03:00
launcher Client: server port and testing options cleanup 2017-06-04 08:49:23 +03:00
lib fixed war machine spawning 2017-07-03 21:42:17 +03:00
Mods/vcmi Version 0.99 updates. 2016-11-01 18:25:09 +01:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm RPM: Fix date for 0.99 release 2016-11-01 21:26:09 +03:00
scripting/erm Updated project files to MVS 2015 (in fact, it's trivial). 2016-12-12 19:14:45 +01:00
server Merge pull request #317 from vcmi/attackerOwned 2017-07-03 16:19:54 +03:00
test CStack refactoring 2017-07-01 19:17:08 +03:00
.gitignore Added few files and folders to .gitignore which should not be part of the repository when compiling with Visual Studio 2015 2016-12-21 11:04:29 +02:00
.travis.yml Travis CI: disable cache for Mac build 2017-06-14 19:56:07 +03:00
AUTHORS MSVS project update. 2016-11-25 18:17:40 +01:00
CCallback.cpp Moving some files from lib to the battle subdirectory. 2017-06-26 15:26:08 +02:00
CCallback.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
ChangeLog Cumulative spell effects 2017-06-13 21:50:50 +03:00
CMakeLists.txt Cleanup: remove old editor code and adjust related project files 2017-07-03 21:59:57 +03:00
Global.h Shared memory refactoring and command line control options 2017-06-06 07:30:16 +03:00
license.txt
README.linux documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
README.md README: add link to Slack invite page 2017-07-02 18:09:33 +03:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
VCMI_VS11.sln Cleanup: remove old editor code and adjust related project files 2017-07-03 21:59:57 +03:00
vcmi.workspace [c::b] Move FuzzyLite project up one level to be prepared to submodule use 2017-05-27 02:37:35 +03:00
vcmibuilder Try to quick fix issue 2376 2016-08-21 05:10:03 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00
Version.h Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2017 VCMI Team (check AUTHORS file for the contributors list)