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AdventureMapInterface.cpp
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Fix map freeze on enemy turn
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2023-05-19 13:22:18 +03:00 |
AdventureMapInterface.h
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Framerate manager is now in a separate file and private member of GH
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2023-05-14 22:22:37 +03:00 |
AdventureMapShortcuts.cpp
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Renamed "Int" -> "Window" in WindowHandler API
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2023-05-16 19:10:22 +03:00 |
AdventureMapShortcuts.h
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Fix cancelling spellcast with escape
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2023-05-09 13:10:33 +03:00 |
AdventureMapWidget.cpp
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Fix cancelling spellcast with escape
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2023-05-09 13:10:33 +03:00 |
AdventureMapWidget.h
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Renamed some adventure map files & classes
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2023-05-09 13:10:33 +03:00 |
AdventureOptions.cpp
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Renamed "Int" -> "Window" in WindowHandler API
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2023-05-16 19:10:22 +03:00 |
AdventureOptions.h
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Renamed some adventure map files & classes
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2023-05-09 13:10:33 +03:00 |
AdventureState.h
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Fixed toggleable buttons (sleep/wake & subterra/surface)
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2023-05-09 13:10:33 +03:00 |
CInfoBar.cpp
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Reduced usage of topWindow() method
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2023-05-16 21:57:45 +03:00 |
CInfoBar.h
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InfoBar: disable scrollbar
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2023-04-07 20:50:47 +03:00 |
CInGameConsole.cpp
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Reduced usage of topWindow() method
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2023-05-16 21:57:45 +03:00 |
CInGameConsole.h
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Implementation of (very basic) shortcuts system
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2023-05-01 17:58:17 +03:00 |
CList.cpp
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Reduced usage of topWindow() method
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2023-05-16 21:57:45 +03:00 |
CList.h
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Remove no longer used code
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2023-05-09 13:10:33 +03:00 |
CMinimap.cpp
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Reduced usage of topWindow() method
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2023-05-16 21:57:45 +03:00 |
CMinimap.h
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Further refactoring to cleanup code of advmap and locplint
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2023-04-20 22:04:24 +03:00 |
CResDataBar.cpp
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Initial part of dynamically-sized adventure map:
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2023-05-09 13:10:33 +03:00 |
CResDataBar.h
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Fixed visibility of corner gems
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2023-05-09 13:10:33 +03:00 |
MapAudioPlayer.cpp
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int3 now has proper hasher function
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2023-04-20 22:04:24 +03:00 |
MapAudioPlayer.h
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Added more checks to avoid potential nullptr dereference crash
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2023-03-25 23:54:51 +02:00 |