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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib/battle
Alexander Shishkin 8b002ad774
Issue2888 (#421)
Fixed issue 2888
* Merged AFTER_ATTACK & BEFORE_ATTACK cast modes.
* Introduced new caster class for creature ability usage
* Added few tests
2018-03-02 13:22:51 +03:00
..
AccessibilityInfo.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
AccessibilityInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleAction.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleAction.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleAttackInfo.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleAttackInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleHex.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleHex.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleInfo.cpp Merge pull request #379 from henningkoehlernz/hero_specialty_scaling 2018-02-28 15:03:24 +08:00
BattleInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleProxy.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleProxy.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CBattleInfoCallback.cpp Spelling fixes: privilaged -> privileged, retreive -> retrieve 2018-02-10 21:52:23 +03:00
CBattleInfoCallback.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CBattleInfoEssentials.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CBattleInfoEssentials.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CCallbackBase.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CCallbackBase.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CObstacleInstance.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CObstacleInstance.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CPlayerBattleCallback.cpp Code style: remove default value hints in definitions (#342) 2017-07-15 14:08:20 +03:00
CPlayerBattleCallback.h tweak 2017-08-10 20:57:36 +03:00
CUnitState.cpp Issue2888 (#421) 2018-03-02 13:22:51 +03:00
CUnitState.h Issue2888 (#421) 2018-03-02 13:22:51 +03:00
Destination.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
Destination.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
IBattleState.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
IBattleState.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
IUnitInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
ReachabilityInfo.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
ReachabilityInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
SideInBattle.cpp Precompiled header path also needs fix 2017-07-01 20:05:10 +02:00
SideInBattle.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
SiegeInfo.cpp Precompiled header path also needs fix 2017-07-01 20:05:10 +02:00
SiegeInfo.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
Unit.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
Unit.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00