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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-18 17:40:48 +02:00
vcmi/config/schemas
AlexVinS 0b70baa95e Spells configuration version 2 (effect-based)
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
..
artifact.json Unified war machine mechanics. 2017-06-06 19:18:26 +03:00
bonus.json Fix bonus schema to support array in duration 2014-03-01 18:42:31 +00:00
creature.json - Fixed some warnings from cppcheck 2013-11-06 13:42:58 +00:00
faction.json moatHexes: add saves and mods compatability 2016-01-28 01:35:01 +03:00
hero.json Improved json validation 2013-10-26 19:33:34 +00:00
heroClass.json - Implemented "mapObject" entry for hero classes 2014-06-16 19:27:26 +03:00
mapHeader.json Data for campaign win/loss conditions. All campaigns should now have 2014-01-01 13:30:31 +00:00
mod.json reworked mod loading to follow standard approach 2017-09-03 23:49:36 +12:00
object.json config: add ambient, visit and removal sounds to schemas / objects 2018-01-02 09:48:17 +01:00
objectTemplate.json Introduce configuration option for editor animation of map object and setup it for hero classes. 2015-06-10 14:21:33 +03:00
objectType.json config: add ambient, visit and removal sounds to schemas / objects 2018-01-02 09:48:17 +01:00
settings.json Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
skill.json reworked mod loading to follow standard approach 2017-09-03 23:49:36 +12:00
spell.json Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
template.json - Use straight paths for some connections 2015-06-02 16:40:32 +02:00
townBuilding.json Added "produce" section in "building" structure. Changed dailyIncome. 2014-04-26 18:23:35 +04:00
townSiege.json - catapult attacks should be identical to H3 2013-08-06 11:20:28 +00:00
townStructure.json More string ID's for buildings: 2013-12-04 10:36:39 +00:00