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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-18 17:40:48 +02:00
vcmi/config
AlexVinS 0b70baa95e Spells configuration version 2 (effect-based)
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
..
creatures Add magic resistance for crystal dragons 2018-01-12 13:36:17 +01:00
factions Town building build mode fixes 2017-10-28 03:27:39 +03:00
heroes Fixed Stronghold hero specialties 2016-11-02 18:52:35 +03:00
objects Fixed https://bugs.vcmi.eu/view.php?id=2851 2018-01-13 05:05:28 +03:00
schemas Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
spells Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
ambientSounds.json Implement configurable object sounds: ambient, visit and removal 2018-01-02 09:49:03 +01:00
artifacts.json formatting 2017-06-06 19:45:34 +03:00
battles_graphics.json Added configurable animation for SPELL_LIKE_ATTACK 2014-11-28 00:36:14 +03:00
battleStartpos.json
bonuses_texts.json Ability rename + bugfix + changelog extend 2017-11-13 01:59:41 +01:00
bonuses.json Fixed http://bugs.vcmi.eu/view.php?id=2730 by Anubis (#361) 2017-08-03 09:03:55 +03:00
buildings5.json
campaign_regions.json
campaignMedia.json
campaignSets.json
commanders.json
defaultMods.json Add option to toggle monthly artifact change in black market (#341) 2017-07-15 00:46:18 +03:00
ERMU_to_picture.json
filesystem.json
fonts.json
gameConfig.json loading secondary skill bonuses from config/skills.json works (kind of) 2017-08-26 09:33:08 +12:00
heroClasses.json Introduce configuration option for editor animation of map object and setup it for hero classes. 2015-06-10 14:21:33 +03:00
mainmenu.json
mapOverrides.json
NEUTRAL.PAL
obstacles.json
resolutions.json Fix 2292. Fix chat on adventure map, increase maxOutputPerLine 2015-11-08 22:16:58 +03:00
resources.json
skills.json tactics distance increased to 1 + bonus (#375) 2017-09-10 00:26:56 +03:00
sp_sounds.json
startres.json
terrains.json
terrainViewPatterns.json Fix mantis #1859, unknown pattern in underground 2015-03-28 16:41:26 +01:00
translate.json Fix CCommanderArtPlace localization + minor fixes 2016-11-08 17:26:24 +01:00