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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client/renderSDL
2023-08-06 18:16:32 +03:00
..
CBitmapFont.cpp Fixed possible crash on attempt to load missing font(?) 2023-08-06 17:47:12 +03:00
CBitmapFont.h TTF fonts can now be used as fallback for H3 fonts 2023-04-04 22:23:32 +03:00
CBitmapHanFont.cpp Unicode conversion functions now require source encoding 2023-03-05 17:39:27 +02:00
CBitmapHanFont.h
CTrueTypeFont.cpp TTF fonts can now be used as fallback for H3 fonts 2023-04-04 22:23:32 +03:00
CTrueTypeFont.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
CursorHardware.cpp Execute cursor changes in main thread on any platform 2023-07-30 12:30:56 +03:00
CursorHardware.h
CursorSoftware.cpp vcmi:towns now can choose if moat render is needed 2023-03-31 01:01:25 +03:00
CursorSoftware.h
ScreenHandler.cpp Show message box when H3 data is missing 2023-08-06 18:16:32 +03:00
ScreenHandler.h Always show correct game resolution in settings, unaffected by scaling 2023-07-15 16:09:44 +03:00
SDL_Extensions.cpp Show message box when H3 data is missing 2023-08-06 18:16:32 +03:00
SDL_Extensions.h Added IWindowHandler interface for OS screen/window utilities 2023-05-09 13:10:33 +03:00
SDL_PixelAccess.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
SDLImage.cpp Added SDLImage::doubleFlip() 2023-06-11 18:45:14 +03:00
SDLImage.h Added SDLImage::doubleFlip() 2023-06-11 18:45:14 +03:00
SDLImageLoader.cpp
SDLImageLoader.h
SDLRWwrapper.cpp
SDLRWwrapper.h