..
AbstractGoal.cpp
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
AbstractGoal.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
AdventureSpellCast.cpp
Replaced boost::thread_specific_ptr with thread_local
2023-08-23 16:32:29 +03:00
AdventureSpellCast.h
AI: town portal support
2019-01-17 10:40:23 +03:00
Build.cpp
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
Build.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
BuildBoat.cpp
Replaced boost::thread_specific_ptr with thread_local
2023-08-23 16:32:29 +03:00
BuildBoat.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
BuildThis.cpp
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
BuildThis.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
BuyArmy.cpp
Replaced boost::thread_specific_ptr with thread_local
2023-08-23 16:32:29 +03:00
BuyArmy.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
CGoal.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
ClearWayTo.cpp
Replaced boost::thread_specific_ptr with thread_local
2023-08-23 16:32:29 +03:00
ClearWayTo.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
CollectRes.cpp
Define each identifier in a dedicated statement
2024-01-10 00:22:23 +00:00
CollectRes.h
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
CompleteQuest.cpp
Make IObjectInterface::cb non-static
2024-01-19 13:55:21 +02:00
CompleteQuest.h
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
Conquer.cpp
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
Conquer.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
DigAtTile.cpp
Replaced boost::thread_specific_ptr with thread_local
2023-08-23 16:32:29 +03:00
DigAtTile.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
Explore.cpp
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
Explore.h
AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point
2019-01-19 17:50:59 +02:00
FindObj.cpp
Converted creature ID and spell ID to new form
2023-08-25 13:38:02 +03:00
FindObj.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
GatherArmy.cpp
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
GatherArmy.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
GatherTroops.cpp
Remove more subID access
2023-11-01 14:44:05 +02:00
GatherTroops.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
GetArtOfType.cpp
Replaced boost::thread_specific_ptr with thread_local
2023-08-23 16:32:29 +03:00
GetArtOfType.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
Goals.h
AI: CompleteQuest goal and summon boat spell support
2018-12-23 15:49:26 +03:00
Invalid.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
RecruitHero.cpp
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
RecruitHero.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
Trade.cpp
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
Trade.h
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
VisitHero.cpp
Replaced boost::thread_specific_ptr with thread_local
2023-08-23 16:32:29 +03:00
VisitHero.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
VisitObj.cpp
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
VisitObj.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
VisitTile.cpp
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
VisitTile.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
Win.cpp
Remove pointer to CGObjectInstance from map header
2023-11-17 16:39:15 +02:00
Win.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00