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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/config
Ivan Savenko 0cf969d508 - console logger by default uses same format as previously (no extra data)
- a lot of changes in configs;
- - update to creature format - abilities are now json structure
- - multiple bugfixes revealed by validation
- made schemas a bit more strict
- creatures data can be replaced via mods
- it is possible to validate vcmi configs using schemas (disabled)
2013-04-11 19:24:14 +00:00
..
creatures - console logger by default uses same format as previously (no extra data) 2013-04-11 19:24:14 +00:00
factions - console logger by default uses same format as previously (no extra data) 2013-04-11 19:24:14 +00:00
heroes - split heroes.json in manner similar to creatures\factions 2013-03-03 18:00:37 +00:00
schemas - console logger by default uses same format as previously (no extra data) 2013-04-11 19:24:14 +00:00
artifacts.json - console logger by default uses same format as previously (no extra data) 2013-04-11 19:24:14 +00:00
bankconfig.json - Compile fix 2013-02-11 17:23:55 +00:00
battles_graphics.json - support for new heroes and hero classes 2012-12-16 13:47:53 +00:00
battleStartpos.json * servers will not allow using out-of-range slots ( #1061 ) 2012-08-30 16:01:19 +00:00
bonuses_texts.json Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
bonuses.json Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
buildings5.json Created buildings5.json from buildings5.txt. 2011-09-03 20:45:27 +00:00
campaign_regions.json - fixed crash on opening spellbook during enemy turn 2012-01-19 14:33:22 +00:00
campaignMedia.json * Randjan's list of campaign prologue/epilogue voices 2013-02-23 19:46:21 +00:00
commanders.json - h3 hero classes and artifacts can be modified via json 2013-03-12 14:56:23 +00:00
defaultMods.json Next part of town configuration: 2012-09-05 12:49:23 +00:00
dwellings.json Fixed malformed json file. 2011-09-03 16:14:31 +00:00
ERMU_to_picture.json Convert ERMU_to_picture.txt into ERMU_to_picture.json. 2011-08-31 23:27:33 +00:00
filesystem.json - fixed #1220 and #1218 2013-02-27 15:46:14 +00:00
fonts.json - playing a bit with ttf fonts: bugfix + shadow rendering 2013-01-29 22:43:39 +00:00
gameConfig.json Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
heroClasses.json - h3 hero classes and artifacts can be modified via json 2013-03-12 14:56:23 +00:00
mainmenu.json - basic loading screen, no progress bar 2012-12-17 18:01:17 +00:00
NEUTRAL.PAL Added palette colors for neutral "player" (Thx to Dru). Support for using them via blueToPlayersAdv(surface, 255). 2009-06-30 15:36:12 +00:00
obstacles.json * JsonReader can convert to enums 2013-02-03 21:05:44 +00:00
resolutions.json Post-release version bump. 2012-06-01 21:31:41 +00:00
resources.json Fxied #306 and #856. 2012-04-08 02:14:20 +00:00
sp_sounds.json - pregame will use same resolution as main game 2012-05-18 17:35:46 +00:00
spell_info.json [refactor] 2013-02-25 12:18:45 +00:00
startres.json Fxied #306 and #856. 2012-04-08 02:14:20 +00:00
terrains.json - merged minimap.json into terrains.json 2012-12-10 14:28:27 +00:00
terrainViewPatterns.json - Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default 2013-01-26 13:48:20 +00:00
threatlevel.txt Threat level texts are now stored in separate config file. 2011-02-07 14:39:17 +00:00