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AccessibilityInfo.cpp
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AccessibilityInfo.h
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AutocombatPreferences.h
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BattleAction.cpp
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BattleAction.h
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Refactoring of serialization versioning handling
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2024-01-20 20:34:51 +02:00 |
BattleAttackInfo.cpp
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BattleAttackInfo.h
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BattleHex.cpp
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BattleHex.h
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Refactoring of serialization versioning handling
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2024-01-20 20:34:51 +02:00 |
BattleInfo.cpp
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Workaround - check also for valueType when updating bonuses
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2024-05-28 17:01:30 +00:00 |
BattleInfo.h
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Refactoring of serialization versioning handling
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2024-01-20 20:34:51 +02:00 |
BattleProxy.cpp
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Pass functor via reference to avoid costly copies
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2023-11-18 19:43:11 +02:00 |
BattleProxy.h
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Pass functor via reference to avoid costly copies
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2023-11-18 19:43:11 +02:00 |
BattleStateInfoForRetreat.cpp
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BattleStateInfoForRetreat.h
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CBattleInfoCallback.cpp
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Tweaks to retaliation damage calculation:
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2024-05-17 12:23:51 +00:00 |
CBattleInfoCallback.h
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Refactoring of serialization versioning handling
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2024-01-20 20:34:51 +02:00 |
CBattleInfoEssentials.cpp
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Removed most of non-const static fields in lib. Reduced header includes.
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2024-01-19 13:55:22 +02:00 |
CBattleInfoEssentials.h
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Fix BattleEvaluator.cpp:286:32: error: function 'battleGetAllObstacles' with deduced return type cannot be used before it is defined
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2024-01-17 14:41:47 +00:00 |
CObstacleInstance.cpp
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Split off some netpack structures into separate files
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2023-10-23 13:59:15 +03:00 |
CObstacleInstance.h
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Refactoring of serialization versioning handling
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2024-01-20 20:34:51 +02:00 |
CPlayerBattleCallback.cpp
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Add missing semicolon after macro usage
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2024-01-16 20:18:18 +00:00 |
CPlayerBattleCallback.h
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CUnitState.cpp
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Call cheap to compute conditions before costly conditions
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2023-11-18 19:42:45 +02:00 |
CUnitState.h
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Remove explicit convesion to int in operators
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2023-11-15 15:55:19 +02:00 |
DamageCalculator.cpp
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accept log text suggestion
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2024-04-18 08:40:25 +08:00 |
DamageCalculator.h
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Extract revenge calculation to separate method
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2024-01-10 22:56:26 +01:00 |
Destination.cpp
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Destination.h
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IBattleInfoCallback.h
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Remove trailing semicolons from more macros
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2024-01-16 19:46:21 +00:00 |
IBattleState.cpp
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IBattleState.h
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Pass functor via reference to avoid costly copies
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2023-11-18 19:43:11 +02:00 |
IUnitInfo.h
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PossiblePlayerBattleAction.h
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Fixes
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2024-03-29 12:28:14 +02:00 |
ReachabilityInfo.cpp
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ReachabilityInfo.h
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SideInBattle.cpp
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Explicitly convert identifier to underlying enumeration
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2023-11-03 16:03:29 +02:00 |
SideInBattle.h
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Refactoring of serialization versioning handling
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2024-01-20 20:34:51 +02:00 |
SiegeInfo.cpp
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SiegeInfo.h
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Refactoring of serialization versioning handling
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2024-01-20 20:34:51 +02:00 |
Unit.cpp
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Remove magic number
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2023-11-07 22:47:11 +02:00 |
Unit.h
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