mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
bbbfce798c
* disabled loading creatures battle animations * fixed memory leaks (a few of many) * creating default start options * minor bugfix in main menu (slider wasn't removed) * added txt file with portrait list * reading heroes portraits
447 lines
9.1 KiB
C++
447 lines
9.1 KiB
C++
#include "stdafx.h"
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#include "CHeroHandler.h"
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#include "CGameInfo.h"
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#include <sstream>
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#define CGI (CGameInfo::mainObj)
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CHeroHandler::~CHeroHandler()
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{
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for (int j=0;j<heroes.size();j++)
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{
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if (heroes[j]->portraitSmall)
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SDL_FreeSurface(heroes[j]->portraitSmall);
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delete heroes[j];
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}
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}
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void CHeroHandler::loadPortraits()
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{
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std::ifstream of("portrety.txt");
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for (int j=0;j<heroes.size();j++)
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{
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int ID;
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of>>ID;
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std::string path;
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of>>path;
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heroes[ID]->portraitSmall=CGI->bitmaph->loadBitmap(path);
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if (!heroes[ID]->portraitSmall)
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std::cout<<"Can't read portrait for "<<ID<<" ("<<path<<")\n";
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}
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of.close();
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}
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void CHeroHandler::loadHeroes()
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{
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int ID=0;
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std::ifstream inp("H3bitmap.lod\\HOTRAITS.TXT", std::ios::in);
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std::string dump;
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for(int i=0; i<25; ++i)
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{
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inp>>dump;
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}
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inp.ignore();
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int numberOfCurrentClassHeroes = 0;
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int currentClass = 0;
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int additHero = 0;
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EHeroClasses addTab[12];
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addTab[0] = HERO_KNIGHT;
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addTab[1] = HERO_WITCH;
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addTab[2] = HERO_KNIGHT;
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addTab[3] = HERO_WIZARD;
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addTab[4] = HERO_RANGER;
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addTab[5] = HERO_BARBARIAN;
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addTab[6] = HERO_DEATHKNIGHT;
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addTab[7] = HERO_WARLOCK;
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addTab[8] = HERO_KNIGHT;
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addTab[9] = HERO_WARLOCK;
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addTab[10] = HERO_BARBARIAN;
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addTab[11] = HERO_DEMONIAC;
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while(!inp.eof())
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{
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CHero * nher = new CHero;
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if(currentClass<18)
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{
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nher->heroType = (EHeroClasses)currentClass;
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++numberOfCurrentClassHeroes;
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if(numberOfCurrentClassHeroes==8)
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{
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numberOfCurrentClassHeroes = 0;
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++currentClass;
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}
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}
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else
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{
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nher->heroType = addTab[additHero++];
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}
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std::string base;
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char * tab = new char[500];
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int iit = 0;
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inp.getline(tab, 500);
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base = std::string(tab);
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if(base.size()<2) //ended, but some rubbish could still stay end we have something useless
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{
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loadSpecialAbilities();
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loadBiographies();
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loadHeroClasses();
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initHeroClasses();
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inp.close();
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return;
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}
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while(base[iit]!='\t')
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{
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++iit;
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}
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nher->name = base.substr(0, iit);
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++iit;
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for(int i=iit; i<iit+100; ++i)
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{
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if(base[i]==(char)(10) || base[i]==(char)(9))
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{
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nher->low1stack = atoi(base.substr(iit, i).c_str());
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iit=i+1;
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break;
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}
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}
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for(int i=iit; i<iit+100; ++i)
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{
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if(base[i]==(char)(10) || base[i]==(char)(9))
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{
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nher->high1stack = atoi(base.substr(iit, i).c_str());
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iit=i+1;
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break;
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}
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}
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int ipom=iit;
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while(base[ipom]!='\t')
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{
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++ipom;
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}
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nher->refType1stack = base.substr(iit, ipom-iit);
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iit=ipom+1;
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for(int i=iit; i<iit+100; ++i)
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{
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if(base[i]==(char)(10) || base[i]==(char)(9))
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{
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nher->low2stack = atoi(base.substr(iit, i-iit).c_str());
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iit=i+1;
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break;
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}
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}
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for(int i=iit; i<iit+100; ++i)
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{
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if(base[i]==(char)(10) || base[i]==(char)(9))
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{
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nher->high2stack = atoi(base.substr(iit, i-iit).c_str());
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iit=i+1;
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break;
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}
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}
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ipom=iit;
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while(base[ipom]!='\t')
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{
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++ipom;
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}
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nher->refType2stack = base.substr(iit, ipom-iit);
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iit=ipom+1;
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for(int i=iit; i<iit+100; ++i)
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{
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if(base[i]==(char)(10) || base[i]==(char)(9))
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{
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nher->low3stack = atoi(base.substr(iit, i-iit).c_str());
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iit=i+1;
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break;
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}
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}
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for(int i=iit; i<iit+100; ++i)
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{
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if(base[i]==(char)(10) || base[i]==(char)(9))
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{
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nher->high3stack = atoi(base.substr(iit, i-iit).c_str());
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iit=i+1;
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break;
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}
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}
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nher->refType3stack = base.substr(iit, base.size()-iit);
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nher->ID=ID++;
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heroes.push_back(nher);
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delete[500] tab;
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}
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loadSpecialAbilities();
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}
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void CHeroHandler::loadSpecialAbilities()
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{
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std::ifstream inp("H3bitmap.lod\\HEROSPEC.txt", std::ios::in);
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std::string dump;
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for(int i=0; i<7; ++i)
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{
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inp>>dump;
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}
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inp.ignore();
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int whHero=0;
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while(!inp.eof() && whHero<heroes.size())
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{
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std::string base;
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char * tab = new char[500];
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int iitBef = 0;
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int iit = 0;
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inp.getline(tab, 500);
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base = std::string(tab);
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if(base.size()<2) //ended, but some rubbish could still stay end we have something useless
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{
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inp.close();
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return; //add counter
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}
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while(base[iit]!='\t')
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{
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++iit;
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}
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heroes[whHero]->bonusName = base.substr(0, iit);
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++iit;
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iitBef=iit;
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if(heroes[whHero]->bonusName == std::string("Ogry"))
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{
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char * tab2 = new char[500];
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inp.getline(tab2, 500);
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base += std::string(tab2);
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delete [500] tab2;
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}
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while(base[iit]!='\t')
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{
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++iit;
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}
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heroes[whHero]->shortBonus = base.substr(iitBef, iit-iitBef);
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++iit;
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iitBef=iit;
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while(base[iit]!='\t' && iit<base.size())
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{
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++iit;
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}
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heroes[whHero]->longBonus = base.substr(iitBef, iit-iitBef);
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++whHero;
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delete [500] tab;
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}
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inp.close();
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}
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void CHeroHandler::loadBiographies()
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{
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std::ifstream inp("H3bitmap.lod\\HEROBIOS.TXT", std::ios::in | std::ios::binary);
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inp.seekg(0,std::ios::end); // na koniec
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int andame = inp.tellg(); // read length
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inp.seekg(0,std::ios::beg); // wracamy na poczatek
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char * bufor = new char[andame]; // allocate memory
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inp.read((char*)bufor, andame); // read map file to buffer
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inp.close();
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std::string buf = std::string(bufor);
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delete [andame] bufor;
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int i = 0; //buf iterator
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for(int q=0; q<heroes.size(); ++q)
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{
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int befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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break;
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}
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heroes[q]->biography = buf.substr(befi, i-befi);
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i+=2;
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}
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}
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void CHeroHandler::loadHeroClasses()
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{
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//std::ifstream inp("H3bitmap.lod\\HCTRAITS.TXT", std::ios::in | std::ios::binary);
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//inp.seekg(0,std::ios::end); // na koniec
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//int andame = inp.tellg(); // read length
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//inp.seekg(0,std::ios::beg); // wracamy na poczatek
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//char * bufor = new char[andame]; // allocate memory
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//inp.read((char*)bufor, andame); // read map file to buffer
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//inp.close();
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//std::string buf = std::string(bufor);
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//delete [andame] bufor;
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std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HCTRAITS.TXT");
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int andame = buf.size();
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for(int y=0; y<andame; ++y)
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if(buf[y]==',')
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buf[y]='.';
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int i = 0; //buf iterator
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int hmcr = 0;
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for(i; i<andame; ++i) //omitting rubbish
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{
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if(buf[i]=='\r')
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++hmcr;
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if(hmcr==2)
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break;
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}
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i+=2;
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for(int ss=0; ss<18; ++ss) //18 classes of hero (including conflux)
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{
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CHeroClass * hc = new CHeroClass;
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int befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->name = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->aggression = atof(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->initialAttack = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->initialDefence = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->initialPower = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->initialKnowledge = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proAttack[0] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proDefence[0] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proPower[0] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proKnowledge[0] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proAttack[1] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proDefence[1] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proPower[1] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proKnowledge[1] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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//CHero kkk = heroes[0];
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for(int dd=0; dd<CGameInfo::mainObj->abilh->abilities.size(); ++dd)
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{
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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int buff = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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hc->proSec.push_back(buff);
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}
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for(int dd=0; dd<9; ++dd)
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{
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t' || buf[i]=='\r')
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break;
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}
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hc->selectionProbability[dd] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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}
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++i;
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heroClasses.push_back(hc);
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}
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}
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void CHeroHandler::initHeroClasses()
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{
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for(int gg=0; gg<heroes.size(); ++gg)
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{
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heroes[gg]->heroClass = heroClasses[heroes[gg]->heroType];
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}
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}
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