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vcmi/CHeroHandler.cpp

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#include "stdafx.h"
#include "CHeroHandler.h"
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#include "CGameInfo.h"
#include <sstream>
#define CGI (CGameInfo::mainObj)
CHeroHandler::~CHeroHandler()
{
for (int j=0;j<heroes.size();j++)
{
if (heroes[j]->portraitSmall)
SDL_FreeSurface(heroes[j]->portraitSmall);
delete heroes[j];
}
}
void CHeroHandler::loadPortraits()
{
std::ifstream of("portrety.txt");
for (int j=0;j<heroes.size();j++)
{
int ID;
of>>ID;
std::string path;
of>>path;
heroes[ID]->portraitSmall=CGI->bitmaph->loadBitmap(path);
if (!heroes[ID]->portraitSmall)
std::cout<<"Can't read portrait for "<<ID<<" ("<<path<<")\n";
}
of.close();
}
void CHeroHandler::loadHeroes()
{
int ID=0;
std::ifstream inp("H3bitmap.lod\\HOTRAITS.TXT", std::ios::in);
std::string dump;
for(int i=0; i<25; ++i)
{
inp>>dump;
}
inp.ignore();
int numberOfCurrentClassHeroes = 0;
int currentClass = 0;
int additHero = 0;
EHeroClasses addTab[12];
addTab[0] = HERO_KNIGHT;
addTab[1] = HERO_WITCH;
addTab[2] = HERO_KNIGHT;
addTab[3] = HERO_WIZARD;
addTab[4] = HERO_RANGER;
addTab[5] = HERO_BARBARIAN;
addTab[6] = HERO_DEATHKNIGHT;
addTab[7] = HERO_WARLOCK;
addTab[8] = HERO_KNIGHT;
addTab[9] = HERO_WARLOCK;
addTab[10] = HERO_BARBARIAN;
addTab[11] = HERO_DEMONIAC;
while(!inp.eof())
{
CHero * nher = new CHero;
if(currentClass<18)
{
nher->heroType = (EHeroClasses)currentClass;
++numberOfCurrentClassHeroes;
if(numberOfCurrentClassHeroes==8)
{
numberOfCurrentClassHeroes = 0;
++currentClass;
}
}
else
{
nher->heroType = addTab[additHero++];
}
std::string base;
char * tab = new char[500];
int iit = 0;
inp.getline(tab, 500);
base = std::string(tab);
if(base.size()<2) //ended, but some rubbish could still stay end we have something useless
{
loadSpecialAbilities();
loadBiographies();
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loadHeroClasses();
initHeroClasses();
inp.close();
return;
}
while(base[iit]!='\t')
{
++iit;
}
nher->name = base.substr(0, iit);
++iit;
for(int i=iit; i<iit+100; ++i)
{
if(base[i]==(char)(10) || base[i]==(char)(9))
{
nher->low1stack = atoi(base.substr(iit, i).c_str());
iit=i+1;
break;
}
}
for(int i=iit; i<iit+100; ++i)
{
if(base[i]==(char)(10) || base[i]==(char)(9))
{
nher->high1stack = atoi(base.substr(iit, i).c_str());
iit=i+1;
break;
}
}
int ipom=iit;
while(base[ipom]!='\t')
{
++ipom;
}
nher->refType1stack = base.substr(iit, ipom-iit);
iit=ipom+1;
for(int i=iit; i<iit+100; ++i)
{
if(base[i]==(char)(10) || base[i]==(char)(9))
{
nher->low2stack = atoi(base.substr(iit, i-iit).c_str());
iit=i+1;
break;
}
}
for(int i=iit; i<iit+100; ++i)
{
if(base[i]==(char)(10) || base[i]==(char)(9))
{
nher->high2stack = atoi(base.substr(iit, i-iit).c_str());
iit=i+1;
break;
}
}
ipom=iit;
while(base[ipom]!='\t')
{
++ipom;
}
nher->refType2stack = base.substr(iit, ipom-iit);
iit=ipom+1;
for(int i=iit; i<iit+100; ++i)
{
if(base[i]==(char)(10) || base[i]==(char)(9))
{
nher->low3stack = atoi(base.substr(iit, i-iit).c_str());
iit=i+1;
break;
}
}
for(int i=iit; i<iit+100; ++i)
{
if(base[i]==(char)(10) || base[i]==(char)(9))
{
nher->high3stack = atoi(base.substr(iit, i-iit).c_str());
iit=i+1;
break;
}
}
nher->refType3stack = base.substr(iit, base.size()-iit);
nher->ID=ID++;
heroes.push_back(nher);
delete[500] tab;
}
loadSpecialAbilities();
}
void CHeroHandler::loadSpecialAbilities()
{
std::ifstream inp("H3bitmap.lod\\HEROSPEC.txt", std::ios::in);
std::string dump;
for(int i=0; i<7; ++i)
{
inp>>dump;
}
inp.ignore();
int whHero=0;
while(!inp.eof() && whHero<heroes.size())
{
std::string base;
char * tab = new char[500];
int iitBef = 0;
int iit = 0;
inp.getline(tab, 500);
base = std::string(tab);
if(base.size()<2) //ended, but some rubbish could still stay end we have something useless
{
inp.close();
return; //add counter
}
while(base[iit]!='\t')
{
++iit;
}
heroes[whHero]->bonusName = base.substr(0, iit);
++iit;
iitBef=iit;
if(heroes[whHero]->bonusName == std::string("Ogry"))
{
char * tab2 = new char[500];
inp.getline(tab2, 500);
base += std::string(tab2);
delete [500] tab2;
}
while(base[iit]!='\t')
{
++iit;
}
heroes[whHero]->shortBonus = base.substr(iitBef, iit-iitBef);
++iit;
iitBef=iit;
while(base[iit]!='\t' && iit<base.size())
{
++iit;
}
heroes[whHero]->longBonus = base.substr(iitBef, iit-iitBef);
++whHero;
delete [500] tab;
}
inp.close();
}
void CHeroHandler::loadBiographies()
{
std::ifstream inp("H3bitmap.lod\\HEROBIOS.TXT", std::ios::in | std::ios::binary);
inp.seekg(0,std::ios::end); // na koniec
int andame = inp.tellg(); // read length
inp.seekg(0,std::ios::beg); // wracamy na poczatek
char * bufor = new char[andame]; // allocate memory
inp.read((char*)bufor, andame); // read map file to buffer
inp.close();
std::string buf = std::string(bufor);
delete [andame] bufor;
int i = 0; //buf iterator
for(int q=0; q<heroes.size(); ++q)
{
int befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\r')
break;
}
heroes[q]->biography = buf.substr(befi, i-befi);
i+=2;
}
}
void CHeroHandler::loadHeroClasses()
{
//std::ifstream inp("H3bitmap.lod\\HCTRAITS.TXT", std::ios::in | std::ios::binary);
//inp.seekg(0,std::ios::end); // na koniec
//int andame = inp.tellg(); // read length
//inp.seekg(0,std::ios::beg); // wracamy na poczatek
//char * bufor = new char[andame]; // allocate memory
//inp.read((char*)bufor, andame); // read map file to buffer
//inp.close();
//std::string buf = std::string(bufor);
//delete [andame] bufor;
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HCTRAITS.TXT");
int andame = buf.size();
for(int y=0; y<andame; ++y)
if(buf[y]==',')
buf[y]='.';
int i = 0; //buf iterator
int hmcr = 0;
for(i; i<andame; ++i) //omitting rubbish
{
if(buf[i]=='\r')
++hmcr;
if(hmcr==2)
break;
}
i+=2;
for(int ss=0; ss<18; ++ss) //18 classes of hero (including conflux)
{
CHeroClass * hc = new CHeroClass;
int befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->name = buf.substr(befi, i-befi);
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->aggression = atof(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->initialAttack = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->initialDefence = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->initialPower = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->initialKnowledge = atoi(buf.substr(befi, i-befi).c_str());
++i;
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befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->proAttack[0] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->proDefence[0] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->proPower[0] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->proKnowledge[0] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->proAttack[1] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->proDefence[1] = atoi(buf.substr(befi, i-befi).c_str());
++i;
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befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->proPower[1] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
hc->proKnowledge[1] = atoi(buf.substr(befi, i-befi).c_str());
++i;
//CHero kkk = heroes[0];
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for(int dd=0; dd<CGameInfo::mainObj->abilh->abilities.size(); ++dd)
{
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
int buff = atoi(buf.substr(befi, i-befi).c_str());
++i;
hc->proSec.push_back(buff);
}
for(int dd=0; dd<9; ++dd)
{
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t' || buf[i]=='\r')
break;
}
hc->selectionProbability[dd] = atoi(buf.substr(befi, i-befi).c_str());
++i;
}
++i;
heroClasses.push_back(hc);
}
}
void CHeroHandler::initHeroClasses()
{
for(int gg=0; gg<heroes.size(); ++gg)
{
heroes[gg]->heroClass = heroClasses[heroes[gg]->heroType];
}
}