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Open-source engine for Heroes of Might and Magic III
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Alexander Shishkin 0f7a68684d Merge pull request #224 from dydzio0614/patch-2
Update year to 2016 in readme
2016-09-30 15:56:49 +04:00
AI Fix memory problems with BonusList 2016-09-29 15:08:00 +02:00
client Fixed http://bugs.vcmi.eu/view.php?id=2530 2016-09-30 02:35:07 +03:00
cmake_modules Fix AI and VCAI CMakeLists.txt 2014-11-02 23:43:10 +03:00
config Merge pull request #223 from dydzio0614/patch-1 2016-09-30 03:25:01 +04:00
debian Disable tests for Deb and RPM packages 2016-09-30 01:16:27 +03:00
editor Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
include/vstd Added "const" to CLoggerBase methods 2016-08-20 13:51:20 +03:00
launcher MSVS project fixes. 2016-09-04 13:30:11 +02:00
lib Remove UNTIL_BEING_ATTACKED bonuses after any received damage. 2016-09-30 02:09:02 +03:00
Mods/vcmi Removed old template duplicated by new package. 2016-09-04 13:31:04 +02:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm Disable tests for Deb and RPM packages 2016-09-30 01:16:27 +03:00
scripting/erm ERM convert logging 2016-08-29 19:49:52 +03:00
server Fixed http://bugs.vcmi.eu/view.php?id=2268 2016-09-29 23:14:22 +03:00
test ERM convert logging 2016-08-29 19:49:52 +03:00
.gitignore hopefully fixed things 2016-01-09 21:23:55 +01:00
.travis.yml update travis.yml 2016-09-04 13:49:03 +03:00
AUTHORS Added my contact email address 2015-12-24 01:37:16 +03:00
CCallback.cpp Add ChangeFormation netpack to avoid MP desyncs 2016-09-08 19:29:15 +03:00
CCallback.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
ChangeLog Generated zones can now have different sizes depending on template. 2016-07-13 10:35:31 +02:00
CMakeLists.txt Revert "CMake: add usage of ccache if it's available" 2016-09-28 08:26:31 +03:00
Global.h Fix for compile error in VS 2015 2016-09-16 21:44:22 +02:00
license.txt
README.linux Updated apt-get parameter list 2016-04-27 14:32:43 +02:00
README.md Update year to 2016 in readme 2016-09-30 13:51:34 +02:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-08 10:17:25 +03:00
vcmibuilder Try to quick fix issue 2376 2016-08-21 05:10:03 +03:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2016 VCMI Team (check AUTHORS file for the contributors list)