.. |
vcmi_client
|
break, fix and break and fix - now its fine :)
|
2008-12-26 15:00:34 +00:00 |
AdventureMapButton.cpp
|
* fixed crashes with paths when fastly switching heroes
|
2009-09-12 22:17:23 +00:00 |
AdventureMapButton.h
|
* fixed crashes with paths when fastly switching heroes
|
2009-09-12 22:17:23 +00:00 |
CAdvmapInterface.cpp
|
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
|
2009-10-04 02:02:45 +00:00 |
CAdvmapInterface.h
|
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
|
2009-09-09 06:04:42 +00:00 |
CBattleInterface.cpp
|
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
|
2009-10-01 20:00:21 +00:00 |
CBattleInterface.h
|
* animation of catapult
|
2009-09-24 13:44:55 +00:00 |
CBitmapHandler.cpp
|
* bug 85 really fixed
|
2009-10-04 12:55:56 +00:00 |
CBitmapHandler.h
|
* faster decompression with infs2
|
2009-09-27 11:37:15 +00:00 |
CCastleInterface.cpp
|
Version for development release 0.73c
|
2009-09-20 12:47:40 +00:00 |
CCastleInterface.h
|
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
|
2009-09-09 06:04:42 +00:00 |
CConfigHandler.cpp
|
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
|
2009-10-04 02:02:45 +00:00 |
CConfigHandler.h
|
* partially implemented puzzle map
|
2009-08-31 15:57:15 +00:00 |
CCreatureAnimation.cpp
|
* faster and less memory-consuming def handling
|
2009-09-18 12:50:00 +00:00 |
CCreatureAnimation.h
|
* faster and less memory-consuming def handling
|
2009-09-18 12:50:00 +00:00 |
CCursorHandler.cpp
|
Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
|
2009-08-30 12:47:40 +00:00 |
CCursorHandler.h
|
Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
|
2009-08-30 12:47:40 +00:00 |
CGameInfo.cpp
|
* moved a few files
|
2009-05-20 10:08:56 +00:00 |
CGameInfo.h
|
Video player compilation.
|
2009-06-20 01:40:52 +00:00 |
CHeroWindow.cpp
|
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
|
2009-09-09 06:04:42 +00:00 |
CHeroWindow.h
|
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
|
2009-09-09 06:04:42 +00:00 |
Client.cpp
|
Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
|
2009-08-30 12:47:40 +00:00 |
Client.h
|
* compilation fixes (I didn't test everything, I hope it works)
|
2009-09-23 12:05:33 +00:00 |
CMessage.cpp
|
* fixed previous fix
|
2009-10-03 10:51:05 +00:00 |
CMessage.h
|
Do not use hardcoded font sizes in messages.
|
2009-06-01 05:40:54 +00:00 |
CMT.cpp
|
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
|
2009-10-04 02:02:45 +00:00 |
CPlayerInterface.cpp
|
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
|
2009-10-04 02:02:45 +00:00 |
CPlayerInterface.h
|
* fixed crash on clicking on the map frame
|
2009-09-24 13:23:52 +00:00 |
CPreGame.cpp
|
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
|
2009-10-04 02:02:45 +00:00 |
CPreGame.h
|
Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
|
2009-08-27 08:04:32 +00:00 |
CSpellWindow.cpp
|
* fixed previous fix
|
2009-10-03 10:51:05 +00:00 |
CSpellWindow.h
|
Second part of GUI reorganization. Some things may not work properly.
|
2009-08-11 16:05:33 +00:00 |
FontBase.h
|
* new spell: remove obstacle
|
2009-08-19 10:59:42 +00:00 |
FunctionList.h
|
* battle options window works again
|
2009-05-19 18:23:04 +00:00 |
Graphics.cpp
|
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
|
2009-10-04 02:02:45 +00:00 |
Graphics.h
|
Compile fix.
|
2009-08-18 01:57:39 +00:00 |
GUIBase.cpp
|
* fixed crash on clicking on the map frame
|
2009-09-24 13:23:52 +00:00 |
GUIBase.h
|
gcc compilation fixes.
|
2009-09-25 21:11:13 +00:00 |
GUIClasses.cpp
|
Fixed bugs 11, 24 & 26
|
2009-10-03 11:16:42 +00:00 |
GUIClasses.h
|
Fixed bugs 11, 24 & 26
|
2009-10-03 11:16:42 +00:00 |
Makefile.am
|
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
|
2009-10-04 02:02:45 +00:00 |
Makefile.in
|
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
|
2009-10-04 02:02:45 +00:00 |
NetPacksClient.cpp
|
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
|
2009-10-04 02:02:45 +00:00 |
resource.h
|
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
|
2009-10-01 20:00:21 +00:00 |
SDL_Extensions.cpp
|
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
|
2009-10-01 20:00:21 +00:00 |
SDL_Extensions.h
|
Version for development release 0.73c
|
2009-09-20 12:47:40 +00:00 |
SDL_framerate.cpp
|
* moved a few files
|
2009-05-20 10:08:56 +00:00 |
SDL_framerate.h
|
* moved a few files
|
2009-05-20 10:08:56 +00:00 |
VCMI_client.cbp
|
* patch update from Dikamilo
|
2009-02-08 16:36:53 +00:00 |
VCMI_client.rc
|
* fixed previous fix
|
2009-10-03 10:51:05 +00:00 |
VCMI_client.vcproj
|
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
|
2009-10-01 20:00:21 +00:00 |
vcmi.ico
|
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
|
2009-10-01 20:00:21 +00:00 |