.. |
AccessibilityInfo.cpp
|
fix #1621
|
2023-03-01 19:22:06 +03:00 |
AccessibilityInfo.h
|
vcmi: modernize lib/battle
|
2023-02-16 23:37:19 +03:00 |
BattleAction.cpp
|
vcmi: modernize lib/battle
|
2023-02-16 23:37:19 +03:00 |
BattleAction.h
|
vcmi: modernize lib/battle
|
2023-02-16 23:37:19 +03:00 |
BattleAttackInfo.cpp
|
Fixes compilation due to changes in callback interface
|
2023-01-20 15:18:10 +02:00 |
BattleAttackInfo.h
|
Fixes compilation due to changes in callback interface
|
2023-01-20 15:18:10 +02:00 |
BattleHex.cpp
|
vcmi: modernize lib/battle
|
2023-02-16 23:37:19 +03:00 |
BattleHex.h
|
vcmi: modernize lib/battle
|
2023-02-16 23:37:19 +03:00 |
BattleInfo.cpp
|
vcmi: massive refactoring v1
|
2023-04-05 22:33:12 +03:00 |
BattleInfo.h
|
vcmi: massive refactoring v1
|
2023-04-05 22:33:12 +03:00 |
BattleProxy.cpp
|
vcmi: massive refactoring v1
|
2023-04-05 22:33:12 +03:00 |
BattleProxy.h
|
vcmi: massive refactoring v1
|
2023-04-05 22:33:12 +03:00 |
BattleStateInfoForRetreat.cpp
|
vcmi: massive refactoring v1
|
2023-04-05 22:33:12 +03:00 |
BattleStateInfoForRetreat.h
|
BattleAI: retreat
|
2022-10-14 12:00:56 +03:00 |
CBattleInfoCallback.cpp
|
vcmi: massive refactoring v1
|
2023-04-05 22:33:12 +03:00 |
CBattleInfoCallback.h
|
vcmi: really correct obstacle trigger
|
2023-03-27 16:11:17 +03:00 |
CBattleInfoEssentials.cpp
|
vcmi: massive refactoring v1
|
2023-04-05 22:33:12 +03:00 |
CBattleInfoEssentials.h
|
vcmi: massive refactoring v1
|
2023-04-05 22:33:12 +03:00 |
CCallbackBase.cpp
|
vcmi: modernize lib/battle
|
2023-02-16 23:37:19 +03:00 |
CCallbackBase.h
|
vcmi: modernize lib/battle
|
2023-02-16 23:37:19 +03:00 |
CObstacleInstance.cpp
|
vcmi: add getTrigger method to obstacles
|
2023-03-31 01:01:26 +03:00 |
CObstacleInstance.h
|
vcmi: add getTrigger method to obstacles
|
2023-03-31 01:01:26 +03:00 |
CPlayerBattleCallback.cpp
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
CPlayerBattleCallback.h
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
CUnitState.cpp
|
vcmi: massive refactoring v1
|
2023-04-05 22:33:12 +03:00 |
CUnitState.h
|
Show information on potential kills in attack tooltip
|
2023-03-24 17:18:47 +02:00 |
DamageCalculator.cpp
|
vcmi: massive refactoring v1
|
2023-04-05 22:33:12 +03:00 |
DamageCalculator.h
|
Show information on potential kills in attack tooltip
|
2023-03-24 17:18:47 +02:00 |
Destination.cpp
|
vcmi: modernize lib/battle
|
2023-02-16 23:37:19 +03:00 |
Destination.h
|
vcmi: modernize lib/battle
|
2023-02-16 23:37:19 +03:00 |
IBattleInfoCallback.h
|
vcmi: massive refactoring v1
|
2023-04-05 22:33:12 +03:00 |
IBattleState.cpp
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
IBattleState.h
|
vcmi: massive refactoring v1
|
2023-04-05 22:33:12 +03:00 |
IUnitInfo.h
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
PossiblePlayerBattleAction.h
|
Fix spellcasters with massive spells
|
2023-03-25 01:23:49 +02:00 |
ReachabilityInfo.cpp
|
vcmi: modernize lib/battle
|
2023-02-16 23:37:19 +03:00 |
ReachabilityInfo.h
|
vcmi: really correct BFS
|
2023-03-27 15:45:41 +03:00 |
SideInBattle.cpp
|
vcmi: modernize lib/battle
|
2023-02-16 23:37:19 +03:00 |
SideInBattle.h
|
vcmi: modernize lib/battle
|
2023-02-16 23:37:19 +03:00 |
SiegeInfo.cpp
|
vcmi: modernize lib/battle
|
2023-02-16 23:37:19 +03:00 |
SiegeInfo.h
|
EWallPart & EWallState are now enum class
|
2023-01-13 00:35:58 +02:00 |
Unit.cpp
|
vcmi: modernize lib/battle
|
2023-02-16 23:37:19 +03:00 |
Unit.h
|
Show information on potential kills in attack tooltip
|
2023-03-24 17:18:47 +02:00 |