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CArmedInstance.cpp
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Reduce usage of pointers to VLC entities
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2024-10-10 12:28:08 +00:00 |
CArmedInstance.h
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CBank.cpp
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Fix translation of bank names
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2024-10-26 11:39:06 +00:00 |
CBank.h
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blockingDialog functions: the answer parameter can be negative
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2024-08-09 00:28:28 +02:00 |
CGCreature.cpp
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Reduce usage of pointers to VLC entities
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2024-10-10 12:28:08 +00:00 |
CGCreature.h
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Reduce usage of pointers to VLC entities
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2024-10-10 12:28:08 +00:00 |
CGDwelling.cpp
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Reduce usage of pointers to VLC entities
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2024-10-10 12:28:08 +00:00 |
CGDwelling.h
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All objects that can be owned by player now implement IOwnableObject
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2024-08-28 12:51:28 +00:00 |
CGHeroInstance.cpp
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another attempt of using CGHeroInstance::NO_PATROLLING in map editor
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2024-10-29 21:41:42 +01:00 |
CGHeroInstance.h
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another attempt of using CGHeroInstance::NO_PATROLLING in map editor
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2024-10-29 21:41:42 +01:00 |
CGMarket.cpp
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Replace pointer with reference in pack apply functions
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2024-10-07 14:59:46 +00:00 |
CGMarket.h
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Removed save compatibility with 1.4
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2024-08-29 18:51:53 +00:00 |
CGObjectInstance.cpp
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Added overloaded version of getObjectHandler to CGHeroInstance
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2024-10-13 13:06:31 +00:00 |
CGObjectInstance.h
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Added overloaded version of getObjectHandler to CGHeroInstance
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2024-10-13 13:06:31 +00:00 |
CGPandoraBox.cpp
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Removed creatureBank flag from battle, battles now receive BattleLayout
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2024-09-12 12:11:18 +00:00 |
CGPandoraBox.h
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blockingDialog functions: the answer parameter can be negative
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2024-08-09 00:28:28 +02:00 |
CGTownInstance.cpp
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Add bonus description generation for map objects
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2024-10-25 18:36:02 +00:00 |
CGTownInstance.h
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Reduce usage of pointers to VLC entities
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2024-10-10 12:28:08 +00:00 |
CObjectHandler.cpp
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CObjectHandler.h
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CompoundMapObjectID.h
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Move CompoundMapObjectID to separate file
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2024-09-14 08:55:28 +02:00 |
CQuest.cpp
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Split CHeroHandler.cpp/.h into 1 file per class
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2024-10-13 14:01:09 +00:00 |
CQuest.h
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blockingDialog functions: the answer parameter can be negative
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2024-08-09 00:28:28 +02:00 |
CRewardableObject.cpp
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Remove copy-pasted code in rewardable town building leading to hero not
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2024-10-11 15:02:48 +00:00 |
CRewardableObject.h
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Unify rewardable map object and town building code
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2024-09-27 15:41:24 +00:00 |
FlaggableMapObject.cpp
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Added support for daily income to flaggable objects
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2024-10-25 19:01:00 +00:00 |
FlaggableMapObject.h
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Basic support for configurable flaggable objects
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2024-10-25 16:48:10 +00:00 |
IMarket.cpp
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Remove marketModes as member
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2024-08-27 14:07:00 +00:00 |
IMarket.h
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Removed save compatibility with 1.4
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2024-08-29 18:51:53 +00:00 |
IObjectInterface.cpp
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Replaced most of accesses to CGObjectInstance::pos with anchorPoint()
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2024-10-09 15:43:46 +00:00 |
IObjectInterface.h
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Replaced most of accesses to CGObjectInstance::pos with anchorPoint()
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2024-10-09 15:43:46 +00:00 |
IOwnableObject.h
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All objects that can be owned by player now implement IOwnableObject
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2024-08-28 12:51:28 +00:00 |
MapObjects.h
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Converted all h3 banks to rewardable, remove most of hardcoded checks
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2024-09-12 12:11:18 +00:00 |
MiscObjects.cpp
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Merge pull request #4348 from MichalZr6/hill_fort_changes
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2024-10-30 14:00:35 +02:00 |
MiscObjects.h
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Merge pull request #4348 from MichalZr6/hill_fort_changes
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2024-10-30 14:00:35 +02:00 |
ObjectTemplate.cpp
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Move CompoundMapObjectID to separate file
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2024-09-14 08:55:28 +02:00 |
ObjectTemplate.h
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Move CompoundMapObjectID to separate file
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2024-09-14 08:55:28 +02:00 |
ObstacleSetHandler.cpp
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ObstacleSetHandler.h
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TownBuildingInstance.cpp
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Remove copy-pasted code in rewardable town building leading to hero not
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2024-10-11 15:02:48 +00:00 |
TownBuildingInstance.h
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Replaced most of accesses to CGObjectInstance::pos with anchorPoint()
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2024-10-09 15:43:46 +00:00 |