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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/client
Michał W. Urbańczyk 3697b1d64e Fixed #74, #83, #84
2009-10-06 01:14:00 +00:00
..
vcmi_client break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp * fixed crashes with paths when fastly switching heroes 2009-09-12 22:17:23 +00:00
AdventureMapButton.h * fixed crashes with paths when fastly switching heroes 2009-09-12 22:17:23 +00:00
CAdvmapInterface.cpp Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
CAdvmapInterface.h * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
CBattleInterface.cpp Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
CBattleInterface.h * animation of catapult 2009-09-24 13:44:55 +00:00
CBitmapHandler.cpp * bug 85 really fixed 2009-10-04 12:55:56 +00:00
CBitmapHandler.h * faster decompression with infs2 2009-09-27 11:37:15 +00:00
CCastleInterface.cpp Version for development release 0.73c 2009-09-20 12:47:40 +00:00
CCastleInterface.h * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
CConfigHandler.cpp Added path to error message. 2009-10-05 01:49:22 +00:00
CConfigHandler.h * partially implemented puzzle map 2009-08-31 15:57:15 +00:00
CCreatureAnimation.cpp * faster and less memory-consuming def handling 2009-09-18 12:50:00 +00:00
CCreatureAnimation.h * faster and less memory-consuming def handling 2009-09-18 12:50:00 +00:00
CCursorHandler.cpp Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors. 2009-08-30 12:47:40 +00:00
CCursorHandler.h Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors. 2009-08-30 12:47:40 +00:00
CGameInfo.cpp * moved a few files 2009-05-20 10:08:56 +00:00
CGameInfo.h Video player compilation. 2009-06-20 01:40:52 +00:00
CHeroWindow.cpp * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
CHeroWindow.h * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
Client.cpp Smart map object serialization over net. 2009-10-06 00:32:33 +00:00
Client.h * compilation fixes (I didn't test everything, I hope it works) 2009-09-23 12:05:33 +00:00
CMessage.cpp * fixed previous fix 2009-10-03 10:51:05 +00:00
CMessage.h Do not use hardcoded font sizes in messages. 2009-06-01 05:40:54 +00:00
CMT.cpp Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
CPlayerInterface.cpp Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
CPlayerInterface.h * fixed crash on clicking on the map frame 2009-09-24 13:23:52 +00:00
CPreGame.cpp Fixed #74, #83, #84 2009-10-06 01:14:00 +00:00
CPreGame.h Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game. 2009-08-27 08:04:32 +00:00
CSpellWindow.cpp * fixed previous fix 2009-10-03 10:51:05 +00:00
CSpellWindow.h Second part of GUI reorganization. Some things may not work properly. 2009-08-11 16:05:33 +00:00
FontBase.h * new spell: remove obstacle 2009-08-19 10:59:42 +00:00
FunctionList.h * battle options window works again 2009-05-19 18:23:04 +00:00
Graphics.cpp Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
Graphics.h Compile fix. 2009-08-18 01:57:39 +00:00
GUIBase.cpp * fixed crash on clicking on the map frame 2009-09-24 13:23:52 +00:00
GUIBase.h gcc compilation fixes. 2009-09-25 21:11:13 +00:00
GUIClasses.cpp Fixed bugs 11, 24 & 26 2009-10-03 11:16:42 +00:00
GUIClasses.h Fixed bugs 11, 24 & 26 2009-10-03 11:16:42 +00:00
Makefile.am Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
Makefile.in Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
NetPacksClient.cpp Smart map object serialization over net. 2009-10-06 00:32:33 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDL_Extensions.cpp Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDL_Extensions.h Version for development release 0.73c 2009-09-20 12:47:40 +00:00
SDL_framerate.cpp * moved a few files 2009-05-20 10:08:56 +00:00
SDL_framerate.h * moved a few files 2009-05-20 10:08:56 +00:00
VCMI_client.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcproj Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00