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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/lib/Mapping
mateuszb f1c78e3260 * creature ID refactoring
* double week creatures are configurable now
2013-02-07 17:34:50 +00:00
..
CCampaignHandler.cpp * fixed opening custom campaign selection window 2013-02-06 23:24:43 +00:00
CCampaignHandler.h * changes in campaign handling 2013-02-06 19:48:09 +00:00
CMap.cpp - fix for starting towns (#1180) 2013-01-23 22:09:58 +00:00
CMap.h few more refactorings 2013-02-04 21:58:42 +00:00
CMapEditManager.cpp - Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default 2013-01-26 13:48:20 +00:00
CMapEditManager.h - Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default 2013-01-26 13:48:20 +00:00
CMapInfo.cpp [c::b] renamed map subfolder to workaround dependency tracking bug 2013-01-03 12:19:20 +00:00
CMapInfo.h - Added basic mock/test generation - Added stub for terrain editing 2013-01-06 19:30:12 +00:00
CMapService.cpp [refactor] separate h3m reader from rest of mapservice 2013-02-04 10:29:59 +00:00
CMapService.h [refactor] separate h3m reader from rest of mapservice 2013-02-04 10:29:59 +00:00
MapFormatH3M.cpp * creature ID refactoring 2013-02-07 17:34:50 +00:00
MapFormatH3M.h [refactor] h3m reader 2013-02-07 17:02:15 +00:00