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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/hch
Frank Zago 1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
..
CAmbarCendamo.cpp * slider position updated after sorting in pregame 2008-08-05 21:28:13 +00:00
CAmbarCendamo.h * moved a few files 2009-05-20 10:08:56 +00:00
CArtHandler.cpp * second part of sieges 2009-08-26 14:09:55 +00:00
CArtHandler.h * Fixed Ring of the Magi (56 durations instead of 50) 2009-08-21 20:20:46 +00:00
CBuildingHandler.cpp Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
CBuildingHandler.h * faster decompression with infs2 2009-09-27 11:37:15 +00:00
CCreatureHandler.cpp Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
CCreatureHandler.h gcc compile fix. 2009-09-25 03:43:16 +00:00
CDefHandler.cpp * faster and less memory-consuming def handling 2009-09-18 12:50:00 +00:00
CDefHandler.h * faster and less memory-consuming def handling 2009-09-18 12:50:00 +00:00
CDefObjInfoHandler.cpp * minor changes, I hope it spoils nothing 2009-07-25 16:35:47 +00:00
CDefObjInfoHandler.h * minor changes, I hope it spoils nothing 2009-07-25 16:35:47 +00:00
CGeneralTextHandler.cpp Double quotation in artifacts events and bumped save format version. 2009-07-16 00:00:57 +00:00
CGeneralTextHandler.h Further part of external dwellings handling. Still not done. 2009-07-09 19:15:22 +00:00
CHeroHandler.cpp Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
CHeroHandler.h * hero in siege won't be blitted below wall 2009-09-25 11:38:18 +00:00
CLodHandler.cpp Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
CLodHandler.h Removed a few extra semicolons. 2009-10-04 01:31:14 +00:00
CMusicBase.h * further code reorganization 2009-05-20 09:02:50 +00:00
CMusicHandler.cpp Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
CMusicHandler.h * removed redundant code for displaying map difficulty 2009-06-10 19:44:09 +00:00
CObjectHandler.cpp Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
CObjectHandler.h Additional functions to obtain precise info about stacks and armed instance for OnionKnight and general use. 2009-10-03 19:31:50 +00:00
CSndHandler.cpp Fixed CVidHandler entry parser. 2009-06-20 01:31:45 +00:00
CSndHandler.h Derive CSndHandler and CVidHandler from new class CMediaHandler. 2009-06-19 04:27:12 +00:00
CSoundBase.h Sound patches from Ubuntux #7 - #10: 2009-04-30 10:53:06 +00:00
CSpellHandler.cpp Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
CSpellHandler.h Compile fix. 2009-09-25 03:21:56 +00:00
CTownHandler.cpp Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
CTownHandler.h * refactorings and comment coverage improvements 2009-05-07 17:20:41 +00:00
CVideoHandler.cpp Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
CVideoHandler.h * minor changes 2009-08-17 13:08:05 +00:00