..
CAmbarCendamo.cpp
* slider position updated after sorting in pregame
2008-08-05 21:28:13 +00:00
CAmbarCendamo.h
* moved a few files
2009-05-20 10:08:56 +00:00
CArtHandler.cpp
* second part of sieges
2009-08-26 14:09:55 +00:00
CArtHandler.h
* Fixed Ring of the Magi (56 durations instead of 50)
2009-08-21 20:20:46 +00:00
CBuildingHandler.cpp
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
2009-10-04 02:02:45 +00:00
CBuildingHandler.h
* faster decompression with infs2
2009-09-27 11:37:15 +00:00
CCreatureHandler.cpp
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
2009-10-04 02:02:45 +00:00
CCreatureHandler.h
gcc compile fix.
2009-09-25 03:43:16 +00:00
CDefHandler.cpp
* faster and less memory-consuming def handling
2009-09-18 12:50:00 +00:00
CDefHandler.h
* faster and less memory-consuming def handling
2009-09-18 12:50:00 +00:00
CDefObjInfoHandler.cpp
* minor changes, I hope it spoils nothing
2009-07-25 16:35:47 +00:00
CDefObjInfoHandler.h
* minor changes, I hope it spoils nothing
2009-07-25 16:35:47 +00:00
CGeneralTextHandler.cpp
Double quotation in artifacts events and bumped save format version.
2009-07-16 00:00:57 +00:00
CGeneralTextHandler.h
Further part of external dwellings handling. Still not done.
2009-07-09 19:15:22 +00:00
CHeroHandler.cpp
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
2009-10-04 02:02:45 +00:00
CHeroHandler.h
* hero in siege won't be blitted below wall
2009-09-25 11:38:18 +00:00
CLodHandler.cpp
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
2009-10-04 02:02:45 +00:00
CLodHandler.h
Removed a few extra semicolons.
2009-10-04 01:31:14 +00:00
CMusicBase.h
* further code reorganization
2009-05-20 09:02:50 +00:00
CMusicHandler.cpp
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
2009-10-04 02:02:45 +00:00
CMusicHandler.h
* removed redundant code for displaying map difficulty
2009-06-10 19:44:09 +00:00
CObjectHandler.cpp
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
2009-10-04 02:02:45 +00:00
CObjectHandler.h
Additional functions to obtain precise info about stacks and armed instance for OnionKnight and general use.
2009-10-03 19:31:50 +00:00
CSndHandler.cpp
Fixed CVidHandler entry parser.
2009-06-20 01:31:45 +00:00
CSndHandler.h
Derive CSndHandler and CVidHandler from new class CMediaHandler.
2009-06-19 04:27:12 +00:00
CSoundBase.h
Sound patches from Ubuntux #7 - #10 :
2009-04-30 10:53:06 +00:00
CSpellHandler.cpp
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
2009-10-04 02:02:45 +00:00
CSpellHandler.h
Compile fix.
2009-09-25 03:21:56 +00:00
CTownHandler.cpp
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
2009-10-04 02:02:45 +00:00
CTownHandler.h
* refactorings and comment coverage improvements
2009-05-07 17:20:41 +00:00
CVideoHandler.cpp
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
2009-10-04 02:02:45 +00:00
CVideoHandler.h
* minor changes
2009-08-17 13:08:05 +00:00