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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client/gui
2023-01-15 21:18:34 +02:00
..
CAnimation.cpp Adjust code to develop + change place in code where alpha is applied 2023-01-15 17:31:32 +02:00
CAnimation.h Adjust code to develop + change place in code where alpha is applied 2023-01-15 17:31:32 +02:00
Canvas.cpp Remove unused stuff from code 2023-01-15 17:31:32 +02:00
Canvas.h Remove unused stuff from code 2023-01-15 17:31:32 +02:00
CGuiHandler.cpp Renamed CCursorHandler -> CursorHandler 2023-01-15 21:18:34 +02:00
CGuiHandler.h Adding macros for targeted object binding 2022-12-22 00:54:06 +04:00
CIntObject.cpp Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
CIntObject.h changes to status bar according to review comments: 2022-12-12 18:23:41 +02:00
ColorFilter.cpp Fixed blue tint for clones 2023-01-04 19:36:18 +02:00
ColorFilter.h Fixed blue tint for clones 2023-01-04 19:36:18 +02:00
CursorHandler.cpp Rechecked & updated offsets of adventure map cursors 2023-01-15 21:18:34 +02:00
CursorHandler.h Cursor type can now be set in settings.json 2023-01-15 21:18:34 +02:00
Fonts.cpp Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 2020-10-05 16:28:28 -07:00
Fonts.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Geometries.cpp Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
Geometries.h Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
InterfaceObjectConfigurable.cpp Merge pull request #1229 from IvanSavenko/battle_improvements 2023-01-09 22:07:13 +02:00
InterfaceObjectConfigurable.h Fix tactic button 2023-01-03 13:02:54 +04:00
NotificationHandler.cpp Tray notifications for MXE 2022-05-14 13:23:09 +03:00
NotificationHandler.h Interface builder for random map tab 2022-12-12 03:27:59 +04:00
SDL_Compat.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
SDL_Extensions.cpp Fix transparency checks that were broken for palette images with alpha 2022-12-19 22:57:58 +02:00
SDL_Extensions.h Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
SDL_Pixels.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00