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vcmi/server
Arseniy Shestakov 18161d3688 Client: implement spectator mode via command-line options
If running with --spectate/-s CPlayerInterface will appear even without human players.
Following command-line options also available:
 --spectate-ignore-hero
 --spectate-hero-speed=N
 --spectate-battle-speed=N
 --spectate-skip-battle
 --spectate-skip-battle-result
Boolean options can also be changed in runtime via client console:
 set spectate-ignore-hero on / off
Spectator mode also:
 - Work with --onlyAI option when starting game or loading saves.
 - Allow to use any cheat codes.
 - Give recon on towns and heroes.
2017-06-06 07:30:16 +03:00
..
CGameHandler.cpp Client: implement spectator mode via command-line options 2017-06-06 07:30:16 +03:00
CGameHandler.h Add LeaveGame netpack and avoid replying on it and CloseServer 2017-06-02 02:51:44 +03:00
CMakeLists.txt Android support (#299) 2017-05-25 20:57:20 +03:00
CQuery.cpp Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00
CQuery.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CVCMIServer.cpp Make usage of boost::interprocess optional 2017-06-02 02:44:41 +03:00
CVCMIServer.h switch CMapService API to ResourceID 2017-06-04 22:42:48 +03:00
NetPacksServer.cpp Client: implement spectator mode via command-line options 2017-06-06 07:30:16 +03:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h Fix pthread_mutex_lock abort() in requestActionASAP impl 2015-10-31 18:04:06 +03:00
VCMI_server.cbp Merge pull request #203 from vcmi/logFormat 2016-08-29 17:32:44 +04:00
VCMI_server.vcxproj Updated project files to MVS 2015 (in fact, it's trivial). 2016-12-12 19:14:45 +01:00