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https://github.com/vcmi/vcmi.git
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switch CMapService API to ResourceID
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parent
e25ed4f358
commit
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@ -16,7 +16,6 @@
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#include "StartInfo.h"
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#include "NetPacks.h"
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#include "registerTypes/RegisterTypes.h"
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#include "mapping/CMapInfo.h"
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#include "BattleInfo.h"
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#include "JsonNode.h"
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#include "filesystem/Filesystem.h"
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@ -840,7 +839,8 @@ void CGameState::initNewGame(bool allowSavingRandomMap)
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else
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{
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logGlobal->infoStream() << "Open map file: " << scenarioOps->mapname;
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map = CMapService::loadMap(scenarioOps->mapname).release();
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const ResourceID mapURI(scenarioOps->mapname, EResType::MAP);
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map = CMapService::loadMap(mapURI).release();
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}
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}
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@ -1,6 +1,7 @@
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#include "StdInc.h"
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#include "CMapInfo.h"
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#include "../filesystem/ResourceID.h"
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#include "../StartInfo.h"
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#include "../GameConstants.h"
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#include "CMapService.h"
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@ -58,7 +59,7 @@ CMapInfo::~CMapInfo()
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void CMapInfo::mapInit(const std::string & fname)
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{
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fileURI = fname;
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mapHeader = CMapService::loadMapHeader(fname);
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mapHeader = CMapService::loadMapHeader(ResourceID(fname, EResType::MAP));
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countPlayers();
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}
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@ -81,3 +82,4 @@ CMapInfo & CMapInfo::operator=(CMapInfo &&tmp)
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return *this;
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}
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#undef STEAL
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@ -13,24 +13,16 @@
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#include "MapFormatJson.h"
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std::unique_ptr<CMap> CMapService::loadMap(const std::string & name)
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std::unique_ptr<CMap> CMapService::loadMap(const ResourceID & name)
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{
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auto stream = getStreamFromFS(name);
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std::unique_ptr<CMap> map(getMapLoader(stream)->loadMap());
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std::unique_ptr<CMapHeader> header(map.get());
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getMapPatcher(name)->patchMapHeader(header);
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header.release();
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return map;
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return getMapLoader(stream)->loadMap();
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}
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std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const std::string & name)
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std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ResourceID & name)
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{
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auto stream = getStreamFromFS(name);
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std::unique_ptr<CMapHeader> header = getMapLoader(stream)->loadMapHeader();
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getMapPatcher(name)->patchMapHeader(header);
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return header;
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return getMapLoader(stream)->loadMapHeader();
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}
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std::unique_ptr<CMap> CMapService::loadMap(const ui8 * buffer, int size, const std::string & name)
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@ -39,6 +31,7 @@ std::unique_ptr<CMap> CMapService::loadMap(const ui8 * buffer, int size, const s
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std::unique_ptr<CMap> map(getMapLoader(stream)->loadMap());
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std::unique_ptr<CMapHeader> header(map.get());
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//might be original campaign and require patch
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getMapPatcher(name)->patchMapHeader(header);
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header.release();
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@ -49,6 +42,8 @@ std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ui8 * buffer, int s
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{
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auto stream = getStreamFromMem(buffer, size);
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std::unique_ptr<CMapHeader> header = getMapLoader(stream)->loadMapHeader();
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//might be original campaign and require patch
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getMapPatcher(name)->patchMapHeader(header);
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return header;
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}
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@ -70,9 +65,9 @@ void CMapService::saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::
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}
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}
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std::unique_ptr<CInputStream> CMapService::getStreamFromFS(const std::string & name)
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std::unique_ptr<CInputStream> CMapService::getStreamFromFS(const ResourceID & name)
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{
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return CResourceHandler::get()->load(ResourceID(name, EResType::MAP));
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return CResourceHandler::get()->load(name);
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}
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std::unique_ptr<CInputStream> CMapService::getStreamFromMem(const ui8 * buffer, int size)
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@ -11,6 +11,8 @@
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#pragma once
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class ResourceID;
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class CMap;
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class CMapHeader;
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class CInputStream;
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@ -31,7 +33,7 @@ public:
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* @param name the name of the map
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* @return a unique ptr to the loaded map class
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*/
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static std::unique_ptr<CMap> loadMap(const std::string & name);
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static std::unique_ptr<CMap> loadMap(const ResourceID & name);
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/**
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* Loads the VCMI/H3 map header specified by the name.
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@ -39,7 +41,7 @@ public:
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* @param name the name of the map
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* @return a unique ptr to the loaded map header class
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*/
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static std::unique_ptr<CMapHeader> loadMapHeader(const std::string & name);
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static std::unique_ptr<CMapHeader> loadMapHeader(const ResourceID & name);
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/**
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* Loads the VCMI/H3 map file from a buffer. This method is temporarily
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@ -77,7 +79,7 @@ private:
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* @param name the name of the map
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* @return a unique ptr to the input stream class
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*/
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static std::unique_ptr<CInputStream> getStreamFromFS(const std::string & name);
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static std::unique_ptr<CInputStream> getStreamFromFS(const ResourceID & name);
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/**
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* Gets a map input stream from a buffer.
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@ -1,7 +1,6 @@
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#include "StdInc.h"
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#include "RegisterTypes.h"
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#include "../mapping/CMapInfo.h"
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#include "../StartInfo.h"
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#include "../CGameState.h"
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#include "../mapping/CMap.h"
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@ -1,7 +1,6 @@
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#include "StdInc.h"
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#include "RegisterTypes.h"
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#include "../mapping/CMapInfo.h"
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#include "../StartInfo.h"
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#include "../CStack.h"
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#include "../BattleInfo.h"
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@ -1,7 +1,6 @@
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#include "StdInc.h"
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#include "RegisterTypes.h"
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#include "../mapping/CMapInfo.h"
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#include "../StartInfo.h"
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#include "../CGameState.h"
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#include "../mapping/CMap.h"
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@ -1,7 +1,6 @@
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#include "StdInc.h"
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#include "RegisterTypes.h"
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#include "../mapping/CMapInfo.h"
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#include "../StartInfo.h"
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#include "../CStack.h"
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#include "../BattleInfo.h"
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@ -1,7 +1,6 @@
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#include "StdInc.h"
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#include "RegisterTypes.h"
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#include "../mapping/CMapInfo.h"
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#include "../StartInfo.h"
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#include "../CGameState.h"
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#include "../mapping/CMap.h"
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@ -1,7 +1,6 @@
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#include "StdInc.h"
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#include "RegisterTypes.h"
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#include "../mapping/CMapInfo.h"
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#include "../StartInfo.h"
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#include "../CGameState.h"
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#include "../mapping/CMap.h"
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@ -74,7 +74,6 @@ public:
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std::list<CPackForSelectionScreen*> toAnnounce;
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boost::recursive_mutex mx;
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//std::vector<CMapInfo> maps;
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TAcceptor *acceptor;
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TSocket *upcomingConnection;
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@ -115,9 +115,10 @@ BOOST_AUTO_TEST_CASE(CMapEditManager_DrawTerrain_View)
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logGlobal->info("CMapEditManager_DrawTerrain_View start");
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try
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{
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const ResourceID testMap("test/TerrainViewTest", EResType::MAP);
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// Load maps and json config
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const auto originalMap = CMapService::loadMap("test/TerrainViewTest");
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auto map = CMapService::loadMap("test/TerrainViewTest");
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const auto originalMap = CMapService::loadMap(testMap);
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auto map = CMapService::loadMap(testMap);
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logGlobal->info("Loaded test map successfully.");
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// Validate edit manager
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