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vcmi/lib/registerTypes/TypesClientPacks2.cpp
2017-06-04 22:42:48 +03:00

31 lines
941 B
C++

#include "StdInc.h"
#include "RegisterTypes.h"
#include "../StartInfo.h"
#include "../CStack.h"
#include "../BattleInfo.h"
#include "../CGameState.h"
#include "../mapping/CMap.h"
#include "../CModHandler.h"
#include "../mapObjects/CObjectHandler.h"
#include "../CCreatureHandler.h"
#include "../VCMI_Lib.h"
#include "../CArtHandler.h"
#include "../CHeroHandler.h"
#include "../spells/CSpellHandler.h"
#include "../CTownHandler.h"
#include "../mapping/CCampaignHandler.h"
#include "../NetPacks.h"
#include "../mapObjects/CObjectClassesHandler.h"
#include "../serializer/BinaryDeserializer.h"
#include "../serializer/BinarySerializer.h"
#include "../serializer/CTypeList.h"
template void registerTypesClientPacks2<BinaryDeserializer>(BinaryDeserializer & s);
template void registerTypesClientPacks2<BinarySerializer>(BinarySerializer & s);
template void registerTypesClientPacks2<CTypeList>(CTypeList & s);