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BattleInterface
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* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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2012-09-23 23:10:56 +00:00 |
UIFramework
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Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI.
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2012-09-16 13:34:01 +00:00 |
AdventureMapClasses.cpp
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* campaign against magic numbers
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2012-09-23 18:01:04 +00:00 |
AdventureMapClasses.h
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- Quest log minimap now has clickable icons
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2012-07-08 16:36:20 +00:00 |
CAdvmapInterface.cpp
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* campaign against magic numbers
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2012-09-23 18:01:04 +00:00 |
CAdvmapInterface.h
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- rewrote most of classes from adventure map window
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2012-06-13 13:04:06 +00:00 |
CAnimation.cpp
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- music player uses URI's instead of enum from music base
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2012-08-06 07:34:37 +00:00 |
CAnimation.h
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- fixed #582, #1019 and #1022
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2012-06-27 20:44:01 +00:00 |
CBitmapHandler.cpp
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[static analysis] [WIP] fix few possible bugs
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2012-09-16 14:36:31 +00:00 |
CBitmapHandler.h
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[PLATFORM] MinGW support added
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2012-09-15 19:16:16 +00:00 |
CCastleInterface.cpp
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* campaign against magic numbers
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2012-09-23 18:01:04 +00:00 |
CCastleInterface.h
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Next part of town configuration:
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2012-09-05 12:49:23 +00:00 |
CConfigHandler.cpp
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Fixed #1064.
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2012-09-06 10:26:18 +00:00 |
CConfigHandler.h
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Fixed #1064.
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2012-09-06 10:26:18 +00:00 |
CCreatureWindow.cpp
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Work in progress on BattleAI. Related changes:
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2012-09-20 16:55:21 +00:00 |
CCreatureWindow.h
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Fixed #1042. Tweaks for Commander bonuses.
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2012-08-20 16:10:50 +00:00 |
CDefHandler.cpp
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[PLATFORM] MinGW support added
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2012-09-15 19:16:16 +00:00 |
CDefHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CGameInfo.cpp
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first part of town configuration:
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2012-09-02 10:33:41 +00:00 |
CGameInfo.h
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first part of town configuration:
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2012-09-02 10:33:41 +00:00 |
CHeroWindow.cpp
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- removed multiple unused files
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2012-08-02 11:03:26 +00:00 |
CHeroWindow.h
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- all windows except for pregame\battles are now CWindowObject-based
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2012-06-15 17:08:19 +00:00 |
CKingdomInterface.cpp
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* campaign against magic numbers
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2012-09-23 18:01:04 +00:00 |
CKingdomInterface.h
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- all windows except for pregame\battles are now CWindowObject-based
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2012-06-15 17:08:19 +00:00 |
Client.cpp
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* fixed bug when starting certain maps in campaigns
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2012-09-24 16:14:53 +00:00 |
Client.h
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* restoring campaign features
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2012-09-21 17:59:54 +00:00 |
CMakeLists.txt
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- removed no longer used CSndHandler. Transition to new fs is finished
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2012-08-09 10:32:50 +00:00 |
CMessage.cpp
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- removed multiple unused files
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2012-08-02 11:03:26 +00:00 |
CMessage.h
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- removed usage of Graphics in several places (Components and hero window).
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2012-05-13 15:04:21 +00:00 |
CMT.cpp
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* fixed bug when starting certain maps in campaigns
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2012-09-24 16:14:53 +00:00 |
CMusicHandler.cpp
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- added battleAI to CMake, compile fixes
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2012-09-22 15:10:15 +00:00 |
CMusicHandler.h
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- compile fix
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2012-09-20 16:14:23 +00:00 |
CPlayerInterface.cpp
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* campaign against magic numbers
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2012-09-23 18:01:04 +00:00 |
CPlayerInterface.h
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[PLATFORM] MinGW support added
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2012-09-15 19:16:16 +00:00 |
CPreGame.cpp
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* fixed bug when starting certain maps in campaigns
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2012-09-24 16:14:53 +00:00 |
CPreGame.h
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* fixed bug when starting certain maps in campaigns
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2012-09-24 16:14:53 +00:00 |
CQuestLog.cpp
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- minor tweaks to quest window
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2012-07-21 20:16:54 +00:00 |
CQuestLog.h
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- minor tweaks to quest window
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2012-07-21 20:16:54 +00:00 |
CSoundBase.h
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
CSpellWindow.cpp
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Work in progress on BattleAI. Related changes:
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2012-09-20 16:55:21 +00:00 |
CSpellWindow.h
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- all windows except for pregame\battles are now CWindowObject-based
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2012-06-15 17:08:19 +00:00 |
CVideoHandler.cpp
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[PLATFORM] MinGW support added
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2012-09-15 19:16:16 +00:00 |
CVideoHandler.h
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- removed deprecated ffmpeg functions. Fixes #779
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2012-08-21 17:37:06 +00:00 |
DPIaware.manifest
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Fixed issue with Windows 7 DPI upscaling.
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2009-12-12 03:26:09 +00:00 |
FontBase.h
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- pregame will use same resolution as main game
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2012-05-18 17:35:46 +00:00 |
FunctionList.h
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- rewrote most of classes from adventure map window
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2012-06-13 13:04:06 +00:00 |
Graphics.cpp
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- added battleAI to CMake, compile fixes
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2012-09-22 15:10:15 +00:00 |
Graphics.h
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Next part of town configuration:
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2012-09-05 12:49:23 +00:00 |
GUIClasses.cpp
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* fixed bug when starting certain maps in campaigns
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2012-09-24 16:14:53 +00:00 |
GUIClasses.h
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* fixed remaining part of #1071 — the screen surface has always to be created in the main thread
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2012-09-11 14:25:19 +00:00 |
Makefile.am
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- removed no longer used CSndHandler. Transition to new fs is finished
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2012-08-09 10:32:50 +00:00 |
Makefile.in
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- removed no longer used CSndHandler. Transition to new fs is finished
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2012-08-09 10:32:50 +00:00 |
mapHandler.cpp
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* campaign against magic numbers
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2012-09-23 18:01:04 +00:00 |
mapHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
NetPacksClient.cpp
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* campaign against magic numbers
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2012-09-23 18:01:04 +00:00 |
resource.h
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
VCMI_client.rc
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* fixed previous fix
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2009-10-03 10:51:05 +00:00 |
VCMI_client.vcxproj
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* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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2012-08-26 09:07:48 +00:00 |
VCMI_client.vcxproj.filters
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* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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2012-08-26 09:07:48 +00:00 |
vcmi.ico
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |
vcmiclient.desktop
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(linux-only)
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2012-06-01 17:28:05 +00:00 |
vcmiclient.png
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(linux-only)
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2012-06-01 17:28:05 +00:00 |