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vcmi/lib/events/GameResumed.cpp
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

44 lines
801 B
C++

/*
* GameResumed.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "GameResumed.h"
#include <vcmi/events/EventBus.h>
VCMI_LIB_NAMESPACE_BEGIN
namespace events
{
SubscriptionRegistry<GameResumed> * GameResumed::getRegistry()
{
static std::unique_ptr<SubscriptionRegistry<GameResumed>> Instance = make_unique<SubscriptionRegistry<GameResumed>>();
return Instance.get();
}
void GameResumed::defaultExecute(const EventBus * bus)
{
CGameResumed event;
bus->executeEvent(event);
}
CGameResumed::CGameResumed() = default;
bool CGameResumed::isEnabled() const
{
return true;
}
}
VCMI_LIB_NAMESPACE_END