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vcmi/AI
DjWarmonger 1cf99f7be1 - Improved exploration algorithm. AI will avoid dead-end barriers and thus explore much faster.
- Fixed crash when there are no heroes available to recruit in the map. TODO: make AI handle it
- Fixed crash when Chain Lightning has not enough targets
- Fixed crash at Hill Fort (?)
- AI will buy Spellbook for its heroes
- AI will try to use Cartographer and Observatory when exploring
- AI will not visit Prison when heroes are at max
- Experiment: AI will try to capture Mines and Dwellings when there are no enemies around (part of CONQUER goal)
2012-10-01 18:25:43 +00:00
..
BattleAI * fixed possible corruption of pack sent by server when player request is rejected 2012-09-29 14:44:06 +00:00
EmptyAI Post-release version bump. 2012-09-29 21:10:39 +00:00
FuzzyLite [c::b] tweak PCH options 2012-09-16 09:12:15 +00:00
StupidAI Should not crash in #955. 2012-09-28 16:48:29 +00:00
VCAI - Improved exploration algorithm. AI will avoid dead-end barriers and thus explore much faster. 2012-10-01 18:25:43 +00:00
CMakeLists.txt - added battleAI to CMake, compile fixes 2012-09-22 15:10:15 +00:00
GeniusAI.brain Various fixes. Temporarily replaced neural network's output with random number. 2009-08-21 18:18:52 +00:00
Makefile.am - build system update 2012-09-29 12:02:46 +00:00
Makefile.in - build system update 2012-09-29 12:02:46 +00:00