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vcmi/lib/rmg
DJWarmonger 4d1fb67594 Sanity check for Coverity #1366290.
(Vector should never be empty, especially for chosen zone).
2017-05-27 21:37:05 +02:00
..
CMapGenerator.cpp Improved road routing so they can go under any passable object. 2016-12-21 10:10:37 +01:00
CMapGenerator.h Corrected road generation - they will be straight whenever possible. 2016-12-15 12:36:47 +01:00
CMapGenOptions.cpp Remove some useless includes found by cppclean 2016-08-26 04:42:16 +03:00
CMapGenOptions.h PreGame: avoid crashing on random map options 2015-11-25 07:25:44 +03:00
CRmgTemplate.cpp Minor typo fixes 2016-11-10 11:51:47 +01:00
CRmgTemplate.h - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
CRmgTemplateStorage.cpp Fixed CID 1243181, CID 1197449, CID 1366374, CID 1366377, CID 1366359 2016-11-24 21:56:30 +03:00
CRmgTemplateStorage.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CRmgTemplateZone.cpp Possible fix for #2681. 2017-05-27 14:57:45 +02:00
CRmgTemplateZone.h - Remove obstacle in front of player-owned towns 2016-12-20 15:23:47 +01:00
CZoneGraphGenerator.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CZoneGraphGenerator.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CZonePlacer.cpp Sanity check for Coverity #1366290. 2017-05-27 21:37:05 +02:00
CZonePlacer.h More even distribution of surface / underground zones + refactoring. 2016-07-13 07:54:52 +02:00
float3.h Significantly improved zone graph placement. 2014-10-31 12:58:55 +01:00