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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/server
2024-06-21 12:58:36 +00:00
..
battles Fixed issues from review 2024-06-11 16:47:23 +02:00
processors Merge branch 'vcmi/master' into 'vcmi/develop' 2024-05-31 09:34:21 +00:00
queries After-battle object visitation will now occur after levelups 2024-06-01 10:06:16 +00:00
CGameHandler.cpp Merge branch 'vcmi/beta' into 'vcmi/develop' 2024-06-11 19:22:23 +00:00
CGameHandler.h Do not check for guards when teleporting using means other than DD 2024-05-07 20:05:23 +00:00
CMakeLists.txt Implemented option to run server as a thread with shared VLC 2024-02-11 17:55:02 +02:00
CVCMIServer.cpp Merge branch 'vcmi/beta' into 'vcmi/develop' 2024-06-21 12:58:36 +00:00
CVCMIServer.h Merge branch 'vcmi/master' into 'vcmi/develop' 2024-05-17 08:26:37 +00:00
GlobalLobbyProcessor.cpp Ignore duplicate disconnected calls 2024-05-16 08:03:06 +00:00
GlobalLobbyProcessor.h Store and send mod list and game version for game rooms 2024-04-23 17:15:59 +03:00
LobbyNetPackVisitors.h Guest can also use & renaming 2024-05-01 15:58:22 +02:00
NetPacksLobbyServer.cpp Implemented simple versioning system for multiplayer 2024-05-29 20:08:32 +00:00
NetPacksServer.cpp Do not check for guards when teleporting using means other than DD 2024-05-07 20:05:23 +00:00
ServerNetPackVisitors.h Saving costume 2024-04-27 21:35:37 +03:00
ServerSpellCastEnvironment.cpp Do not check for guards when teleporting using means other than DD 2024-05-07 20:05:23 +00:00
ServerSpellCastEnvironment.h Do not check for guards when teleporting using means other than DD 2024-05-07 20:05:23 +00:00
StdInc.cpp Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
StdInc.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
TurnTimerHandler.cpp Running out of timer during battle will no longer force retreat 2024-06-19 19:59:06 +00:00
TurnTimerHandler.h It is now possible to vote for simturns and turn timer changes 2024-05-19 18:31:32 +00:00