.. |
events
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Fix typos using https://github.com/crate-ci/typos
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2024-06-24 03:47:19 +02:00 |
scripting
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
spells
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Added option to allow self-casting
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2024-01-16 15:13:00 +02:00 |
Artifact.h
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
ArtifactService.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
Creature.h
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Renamed speed -> getMovementRange, remove misleading default parameter
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2024-01-14 17:14:36 +02:00 |
CreatureService.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
Entity.h
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Entities are now non-copyable
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2024-05-17 14:47:09 +00:00 |
EntityService.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
Environment.h
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Separated game and battle callback (server & client only)
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2023-09-06 16:03:39 +03:00 |
Faction.h
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
FactionMember.h
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(lib) Bonus subtype is now stored as metaidentifier that can store any
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2023-10-22 16:54:43 +03:00 |
FactionService.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
HeroClass.h
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
HeroClassService.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
HeroType.h
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
HeroTypeService.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
Metatype.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
Player.h
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vcmi: PlayerState is now an Entity
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2023-04-05 01:22:04 +03:00 |
ServerCallback.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
Services.h
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Removed non-functional updateEntity in VLC
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2024-05-16 22:05:26 +00:00 |
Skill.h
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VcmiLua builds properly now
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2023-02-01 20:25:09 +01:00 |
SkillService.h
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VcmiLua builds properly now
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2023-02-01 20:25:09 +01:00 |
Team.h
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |