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ff635edc0b
preparation for having client and server in a single process
23 lines
486 B
C++
23 lines
486 B
C++
/*
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* CBuildingHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "GameConstants.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE CBuildingHandler
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{
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public:
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static BuildingID campToERMU(int camp, int townType, std::set<BuildingID> builtBuildings);
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};
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VCMI_LIB_NAMESPACE_END
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