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Open-source engine for Heroes of Might and Magic III
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Konstantin 20a9332a3f vcmi: translate wisdom
Make wisdom as separate bonus. It will be enough for now. But
next is should be done as IsLearnable for each spell.
2023-03-16 16:46:41 +03:00
.github fix uploading Android APK to server 2023-03-06 21:29:46 +03:00
AI NKAI: fix crash 2023-03-12 16:31:15 +02:00
android fix downloading mods on Android 4.4 2023-03-04 14:35:56 +03:00
CI vcmi: use qt6 for clang linux build 2023-03-06 00:18:23 +03:00
client vcmi: skill-agnostic ballistics 2023-03-16 16:46:41 +03:00
cmake_modules Moved Unicode namespace out of GeneralTextHandler file 2023-03-05 17:30:38 +02:00
config vcmi: translate wisdom 2023-03-16 16:46:41 +03:00
debian Merge master -> develop 2023-02-03 13:26:44 +02:00
docs [Conan][docs] add Android info 2023-03-02 12:09:49 +03:00
include vstd: pass separators and input by reference 2023-02-05 18:07:56 +03:00
ios generate ipa file with CPack directly 2023-01-24 20:10:57 +03:00
launcher Translations update 2023-03-14 16:02:16 +02:00
lib vcmi: translate wisdom 2023-03-16 16:46:41 +03:00
lib_server Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
mapeditor Loading of translation mods is now skipped on language mismatch 2023-03-14 16:02:16 +02:00
Mods/vcmi vcmi: skill-agnostic resistance 2023-03-16 16:46:41 +03:00
osx [macOS] don't use macdeployqt together with Conan 2022-10-22 16:59:45 +03:00
rpm
scripting vcmi: modernize lua v2 2023-02-12 21:23:00 +03:00
scripts/lib
server vcmi: translate wisdom 2023-03-16 16:46:41 +03:00
test vcmi: allow showing more than one components in infobar 2023-03-11 21:41:57 +03:00
win
.gitignore Add clion related folder to gitignore 2023-01-01 15:47:21 +02:00
.gitmodules
.travis.yml
AUTHORS Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CCallback.cpp Fixed includes 2023-02-01 21:45:06 +02:00
CCallback.h fix single process build for Android 2023-03-02 12:09:48 +03:00
ChangeLog.md Updated changelog 2023-02-03 13:30:19 +02:00
CMakeLists.txt Fix lldb string inspection for debug build 2023-03-06 10:00:04 +01:00
CMakePresets.json [CI] configure android builds 2023-03-02 12:09:48 +03:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in
Global.h Merge pull request #1581 from IvanSavenko/map_render_rewrite 2023-03-05 19:51:07 +02:00
license.txt
README.md Remove appveyor build status 2023-03-08 12:57:12 +02:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln
vcmi.workspace
vcmibuilder Fix directory test 2022-12-29 21:50:04 +02:00
vcmimanual.tex
Version.cpp.in
Version.h

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)