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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/server
Ivan Savenko 219f81d28b Added explicit "PlayerEndsTurn" netpack
- PlayerEndsTurn pack is now sent when player ends turn
- YourTurn pack has been renamed to PlayerStartsTurn for consistency
- PlayerStartsTurn will no longer replace list of acting players
- PlayerEndsGame and PlayerEndsTurn will remove player from acting list
2023-09-18 20:55:01 +03:00
..
battles Merge branch 'vcmi/master' into 'vcmi/develop' 2023-09-15 13:59:02 +03:00
processors Added explicit "PlayerEndsTurn" netpack 2023-09-18 20:55:01 +03:00
queries Fixed most common cases of movement actions 2023-09-16 20:07:26 +03:00
CGameHandler.cpp Changes according to review 2023-09-18 18:17:26 +03:00
CGameHandler.h Merge pull request #2767 from IvanSavenko/dwelling_recruit_fix 2023-09-07 15:09:55 +03:00
CMakeLists.txt Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
CVCMIServer.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
CVCMIServer.h Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
LobbyNetPackVisitors.h
NetPacksLobbyServer.cpp Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
NetPacksServer.cpp Merge pull request #2767 from IvanSavenko/dwelling_recruit_fix 2023-09-07 15:09:55 +03:00
ServerNetPackVisitors.h Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
ServerSpellCastEnvironment.cpp Split CQuery file into multiple files 2023-08-21 17:55:07 +03:00
ServerSpellCastEnvironment.h
StdInc.cpp
StdInc.h Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
TurnTimerHandler.cpp Fixed battle replay 2023-09-06 16:03:47 +03:00
TurnTimerHandler.h Added support for concurrent battles to gamestate and server 2023-09-06 16:03:02 +03:00
VCMI_server.cbp
VCMI_server.vcxproj