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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00
vcmi/test/mock
2023-08-08 20:10:29 +03:00
..
BattleFake.cpp Removed buggy and poorly designed fromString method 2023-07-25 22:36:45 +03:00
BattleFake.h tests: attempt to fix build without lua 2023-04-27 20:59:55 +03:00
mock_battle_IBattleState.h vcmi: fix test building for 1.2 2023-04-27 20:59:55 +03:00
mock_battle_Unit.h tests: add ResistanceCondition test 2023-05-05 18:57:40 +03:00
mock_BonusBearer.cpp
mock_BonusBearer.h vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
mock_CPSICallback.cpp
mock_CPSICallback.h
mock_Creature.h vcmi: fix tests with latest develop 2023-04-27 20:59:55 +03:00
mock_CreatureService.h
mock_Environment.h
mock_events_ApplyDamage.h
mock_IBattleInfoCallback.h tests: attempt to fix build without lua 2023-04-27 20:59:55 +03:00
mock_IGameCallback.cpp
mock_IGameCallback.h Added createObject call as wrapper around NewObject netpack 2023-06-23 13:42:08 +03:00
mock_IGameEventCallback.h
mock_IGameInfoCallback.h
mock_MapService.cpp vcmi: fix unit tests for latest develop 2023-04-27 20:59:55 +03:00
mock_MapService.h vcmi: fix unit tests for latest develop 2023-04-27 20:59:55 +03:00
mock_scripting_Context.h
mock_scripting_Pool.h
mock_scripting_Script.h
mock_scripting_Service.h
mock_ServerCallback.h
mock_Services.h tests: attempt to fix build without lua 2023-04-27 20:59:55 +03:00
mock_spells_effects_Registry.h
mock_spells_Mechanics.h BattleAI: fast targets optimization 2023-08-08 20:10:29 +03:00
mock_spells_Problem.h Fix build 2023-06-20 19:37:27 +03:00
mock_spells_Spell.h Moved creature upgrade logic to CGObjectInstance inheritors 2023-06-16 17:59:10 +03:00
mock_spells_SpellService.h
mock_UnitEnvironment.h
mock_UnitInfo.h
mock_vstd_CLoggerBase.h
mock_vstd_RNG.h
ZoneOptionsFake.h