mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
41 lines
926 B
C++
41 lines
926 B
C++
/*
|
|
* TownPlacer.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
#include "../Zone.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class ObjectManager;
|
|
class CGTownInstance;
|
|
|
|
class TownPlacer: public Modificator
|
|
{
|
|
public:
|
|
MODIFICATOR(TownPlacer);
|
|
|
|
void process() override;
|
|
void init() override;
|
|
|
|
int getTotalTowns() const;
|
|
|
|
protected:
|
|
void cleanupBoundaries(const rmg::Object & rmgObject);
|
|
void addNewTowns(int count, bool hasFort, const PlayerColor & player, ObjectManager & manager);
|
|
si32 getRandomTownType(bool matchUndergroundType = false);
|
|
void placeTowns(ObjectManager & manager);
|
|
bool placeMines(ObjectManager & manager);
|
|
int3 placeMainTown(ObjectManager & manager, CGTownInstance & town);
|
|
|
|
protected:
|
|
int totalTowns = 0;
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|