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AttackPossibility.cpp
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Tweak Battle AI damage prioritization score logic
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2020-05-23 13:38:24 +03:00 |
AttackPossibility.h
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Some changes to make the battle AI smarter
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2020-05-05 17:53:03 +03:00 |
BattleAI.cbp
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[C::B] Switched to boost shared linkage
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2019-05-30 20:55:40 +03:00 |
BattleAI.cpp
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Address various issues pointed out by reviewers
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2020-05-09 14:09:32 +03:00 |
BattleAI.h
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Creature spellcast refactor (#569)
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2019-05-04 06:42:55 +03:00 |
BattleAI.vcxproj
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Update VS files to 2019, partially fix test project
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2019-06-09 17:28:55 +02:00 |
CMakeLists.txt
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CMake more transitive
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2019-03-28 16:56:51 +03:00 |
common.cpp
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Refactoring Battle AI.
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2016-10-31 14:59:56 +01:00 |
common.h
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Refactoring Battle AI.
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2016-10-31 14:59:56 +01:00 |
EnemyInfo.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
EnemyInfo.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
main.cpp
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Android support (#299)
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2017-05-25 20:57:20 +03:00 |
PossibleSpellcast.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
PossibleSpellcast.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
PotentialTargets.cpp
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Address various issues pointed out by reviewers
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2020-05-09 14:09:32 +03:00 |
PotentialTargets.h
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Some changes to make the battle AI smarter
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2020-05-05 17:53:03 +03:00 |
StackWithBonuses.cpp
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Fix bug: LandMine is not exploding to enemies. (#630)
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2020-02-12 20:12:12 +03:00 |
StackWithBonuses.h
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Fix bug: LandMine is not exploding to enemies. (#630)
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2020-02-12 20:12:12 +03:00 |
StdInc.cpp
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Refactoring Battle AI.
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2016-10-31 14:59:56 +01:00 |
StdInc.h
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Refactoring Battle AI.
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2016-10-31 14:59:56 +01:00 |
ThreatMap.cpp
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
ThreatMap.h
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Moving/dividing classes from BattleState to separate files.
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2017-03-17 16:48:44 +01:00 |