1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/AI/BattleAI
2020-05-23 13:38:24 +03:00
..
AttackPossibility.cpp Tweak Battle AI damage prioritization score logic 2020-05-23 13:38:24 +03:00
AttackPossibility.h Some changes to make the battle AI smarter 2020-05-05 17:53:03 +03:00
BattleAI.cbp [C::B] Switched to boost shared linkage 2019-05-30 20:55:40 +03:00
BattleAI.cpp Address various issues pointed out by reviewers 2020-05-09 14:09:32 +03:00
BattleAI.h Creature spellcast refactor (#569) 2019-05-04 06:42:55 +03:00
BattleAI.vcxproj Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00
CMakeLists.txt CMake more transitive 2019-03-28 16:56:51 +03:00
common.cpp Refactoring Battle AI. 2016-10-31 14:59:56 +01:00
common.h Refactoring Battle AI. 2016-10-31 14:59:56 +01:00
EnemyInfo.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
EnemyInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
main.cpp Android support (#299) 2017-05-25 20:57:20 +03:00
PossibleSpellcast.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
PossibleSpellcast.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
PotentialTargets.cpp Address various issues pointed out by reviewers 2020-05-09 14:09:32 +03:00
PotentialTargets.h Some changes to make the battle AI smarter 2020-05-05 17:53:03 +03:00
StackWithBonuses.cpp Fix bug: LandMine is not exploding to enemies. (#630) 2020-02-12 20:12:12 +03:00
StackWithBonuses.h Fix bug: LandMine is not exploding to enemies. (#630) 2020-02-12 20:12:12 +03:00
StdInc.cpp Refactoring Battle AI. 2016-10-31 14:59:56 +01:00
StdInc.h Refactoring Battle AI. 2016-10-31 14:59:56 +01:00
ThreatMap.cpp Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
ThreatMap.h Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00