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vcmi/lib/mapObjects
Piotr Wójcik 29d6fb0f04 Properly check if corpse was visited
Fixes two issues:
- corpse without loot couldn't be marked as visited
- taking loot from once visitable objects marked them as visited for all players
2016-09-16 20:59:07 +02:00
..
CArmedInstance.cpp Use JsonSerializeFormat for map objects 2016-02-22 02:37:19 +03:00
CArmedInstance.h Use JsonSerializeFormat for map objects 2016-02-22 02:37:19 +03:00
CBank.cpp Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CBank.h Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CGHeroInstance.cpp Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CGHeroInstance.h Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CGMarket.cpp Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CGMarket.h Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CGPandoraBox.cpp Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CGPandoraBox.h Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CGTownInstance.cpp Merge pull request #211 from Chocimier/iss2321 2016-09-14 00:37:17 +03:00
CGTownInstance.h Merge pull request #211 from Chocimier/iss2321 2016-09-14 00:37:17 +03:00
CObjectClassesHandler.cpp Use const for ObjectTemplate 2016-09-08 18:06:28 +03:00
CObjectClassesHandler.h Use const for ObjectTemplate 2016-09-08 18:06:28 +03:00
CObjectHandler.cpp Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CObjectHandler.h Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CommonConstructors.cpp Use const for ObjectTemplate 2016-09-08 18:06:28 +03:00
CommonConstructors.h Use const for ObjectTemplate 2016-09-08 18:06:28 +03:00
CQuest.cpp Only delete CQuest in CMap destructor and not with IQuestObject 2016-09-13 01:30:47 +03:00
CQuest.h Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CRewardableConstructor.cpp Use const for ObjectTemplate 2016-09-08 18:06:28 +03:00
CRewardableConstructor.h Use const for ObjectTemplate 2016-09-08 18:06:28 +03:00
CRewardableObject.cpp Properly check if corpse was visited 2016-09-16 20:59:07 +02:00
CRewardableObject.h Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
JsonRandom.cpp Replace std::remove_if with vstd::erase_if 2016-01-26 10:19:58 +03:00
JsonRandom.h Fix mismatched-tags Clang warnings 2016-09-08 19:42:59 +03:00
MapObjects.h Cleanup: 2014-06-05 20:26:50 +03:00
MiscObjects.cpp Check if hero knows spell even without wisdom 2016-09-13 22:28:21 +02:00
MiscObjects.h Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
ObjectTemplate.cpp Use const for ObjectTemplate 2016-09-08 18:06:28 +03:00
ObjectTemplate.h Added ObjectTemplate copy constructor and assignment operator 2016-09-08 17:02:59 +03:00