..
BattleInterface
- removed hardcoded set of catapult trajectories
2013-04-04 18:20:25 +00:00
icons
patches from qdii
2013-02-25 19:17:36 +00:00
UIFramework
replaced extern SDL_Surface* X; all over the code with single header
2013-04-04 14:58:54 +00:00
AdventureMapClasses.cpp
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
AdventureMapClasses.h
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
CAdvmapInterface.cpp
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
CAdvmapInterface.h
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
CAnimation.cpp
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
CAnimation.h
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
CBitmapHandler.cpp
- removed creature-related code from ModHandler
2012-11-13 11:52:23 +00:00
CBitmapHandler.h
[PLATFORM] MinGW support added
2012-09-15 19:16:16 +00:00
CCastleInterface.cpp
- vcmi will not crash if building selection area is smaller than def
2013-04-03 16:28:50 +00:00
CCastleInterface.h
* refactoring, a few intriguing problems remain
2013-02-13 23:55:42 +00:00
CCreatureWindow.cpp
Basic Configuration for bonus types
2013-03-06 18:49:56 +00:00
CCreatureWindow.h
Basic Configuration for bonus types
2013-03-06 18:49:56 +00:00
CDefHandler.cpp
- gcc compile fix
2013-02-05 19:56:28 +00:00
CDefHandler.h
- gcc compile fix
2013-02-05 19:56:28 +00:00
CGameInfo.cpp
first part of town configuration:
2012-09-02 10:33:41 +00:00
CGameInfo.h
- merged minimap.json into terrains.json
2012-12-10 14:28:27 +00:00
CHeroWindow.cpp
replaced extern SDL_Surface* X; all over the code with single header
2013-04-04 14:58:54 +00:00
CHeroWindow.h
- Fixed serialization of limiters
2013-01-17 18:15:00 +00:00
CKingdomInterface.cpp
replaced extern SDL_Surface* X; all over the code with single header
2013-04-04 14:58:54 +00:00
CKingdomInterface.h
- wrokaround/fix for #1177
2013-01-20 22:49:34 +00:00
Client.cpp
- bugfixing: #1243 , #1227 , #1241 , #1236 , #1233
2013-03-14 20:44:00 +00:00
Client.h
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
CMakeLists.txt
Attempt to apply patch from stopiccot.
2013-03-01 21:32:26 +00:00
CMessage.cpp
replaced extern SDL_Surface* X; all over the code with single header
2013-04-04 14:58:54 +00:00
CMessage.h
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
CMT.cpp
- Improved json validation. Now it support most of features from latest json schema draft
2013-04-02 17:06:43 +00:00
CMT.h
replaced extern SDL_Surface* X; all over the code with single header
2013-04-04 14:58:54 +00:00
CMusicHandler.cpp
- bugfixing: #1243 , #1227 , #1241 , #1236 , #1233
2013-03-14 20:44:00 +00:00
CMusicHandler.h
fixed extremely slow musicHandler compilation. Removed usage of boost bimap.
2013-02-24 10:05:56 +00:00
CPlayerInterface.cpp
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
CPlayerInterface.h
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
CPreGame.cpp
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
CPreGame.h
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
CQuestLog.cpp
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
2012-11-20 17:53:45 +00:00
CQuestLog.h
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
2012-11-11 12:23:31 +00:00
CSoundBase.h
- bugfixing: #1243 , #1227 , #1241 , #1236 , #1233
2013-03-14 20:44:00 +00:00
CSpellWindow.cpp
replaced extern SDL_Surface* X; all over the code with single header
2013-04-04 14:58:54 +00:00
CSpellWindow.h
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
CVideoHandler.cpp
- fixed #1220 and #1218
2013-02-27 15:46:14 +00:00
CVideoHandler.h
- removed support for ancient versions of ffmpeg
2013-02-05 23:11:48 +00:00
DPIaware.manifest
Fixed issue with Windows 7 DPI upscaling.
2009-12-12 03:26:09 +00:00
FunctionList.h
- rewrote most of classes from adventure map window
2012-06-13 13:04:06 +00:00
Graphics.cpp
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
Graphics.h
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
GUIClasses.cpp
- bugfixing: #1243 , #1227 , #1241 , #1236 , #1233
2013-03-14 20:44:00 +00:00
GUIClasses.h
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
Info.plist
Attempt to apply patch from stopiccot.
2013-03-01 21:32:26 +00:00
mapHandler.cpp
replaced extern SDL_Surface* X; all over the code with single header
2013-04-04 14:58:54 +00:00
mapHandler.h
Significant changes to saving system. Now both client and server store their lib part.
2013-02-18 22:37:22 +00:00
NetPacksClient.cpp
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
OSX.mm
Attempt to apply patch from stopiccot.
2013-03-01 21:32:26 +00:00
resource.h
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00
SDLMain.h
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
SDLMain.m
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
StdInc.cpp
* Final commit
2011-12-13 21:35:28 +00:00
StdInc.h
* CHexField renamed to CBattleHex
2011-12-17 18:59:59 +00:00
VCMI_client.cbp
[c::b] update projects
2013-01-08 09:41:28 +00:00
VCMI_client.rc
* fixed previous fix
2009-10-03 10:51:05 +00:00
VCMI_client.vcxproj
* fixed race condition crash
2013-02-07 15:27:22 +00:00
VCMI_client.vcxproj.filters
Project files update/cleanup.
2012-12-19 18:23:21 +00:00
vcmi.icns
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
vcmi.ico
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00