1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-04-15 11:46:56 +02:00
Arseniy Shestakov 2b916189f6 Travis CI: working configuration for Coverity Scan auto submission
Even with Clang, Ninja and debug set build takes extremely long and end just minute before timeout.

We should investigate using Gold linker for Linux builds on Travis and check what else can be done to speed up building process.
2016-11-27 07:59:33 +03:00
2016-11-26 22:33:08 +03:00
2016-11-01 20:45:50 +03:00
2016-10-02 22:45:00 +02:00
2016-11-25 18:17:40 +01:00
2016-11-26 22:24:16 +03:00
2016-11-01 18:25:09 +01:00
2016-11-01 21:26:09 +03:00
2016-08-29 19:49:52 +03:00
2016-11-26 22:06:12 +03:00
2016-11-25 22:39:44 +03:00
2016-01-09 21:23:55 +01:00
2016-11-06 05:36:50 +03:00
2016-10-12 11:35:40 +02:00
2016-11-25 18:17:40 +01:00
2016-11-01 18:25:09 +01:00
2016-11-01 20:45:50 +03:00
2009-01-09 18:38:08 +00:00
2016-11-24 19:53:30 +03:00
2013-09-02 17:26:52 +00:00
2016-08-21 05:10:03 +03:00

Build Status Coverity Scan Build Status

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2016 VCMI Team (check AUTHORS file for the contributors list)

Description
Open-source engine for Heroes of Might and Magic III
Readme 116 MiB
Languages
C++ 66.8%
JSON-with-Comments 24.8%
Inno Setup 3.2%
Java 1.6%
C 1.5%
Other 1.8%