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ff635edc0b
preparation for having client and server in a single process
44 lines
793 B
C++
44 lines
793 B
C++
/*
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* Destination.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "BattleHex.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace battle
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{
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class Unit;
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class DLL_LINKAGE Destination
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{
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public:
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Destination();
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~Destination();
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explicit Destination(const Unit * destination);
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explicit Destination(const BattleHex & destination);
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explicit Destination(const Unit * destination, const BattleHex & exactHex);
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Destination(const Destination & other);
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Destination & operator=(const Destination & other);
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const Unit * unitValue;
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BattleHex hexValue;
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};
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using Target = std::vector<Destination>;
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}
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VCMI_LIB_NAMESPACE_END
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