1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
Open-source engine for Heroes of Might and Magic III
Go to file
2022-12-04 22:03:25 +02:00
.github/workflows allow uploading beta to build server 2022-12-02 09:23:06 +02:00
AI use ArtifactID 2022-11-29 00:32:18 +02:00
CI [CI] use specific GitHub release for macOS dependencies 2022-10-18 20:50:38 +03:00
client Merge pull request #1179 from Nordsoft91/ios-files-browser 2022-12-01 16:43:42 +04:00
cmake_modules Merge pull request #1083 from vcmi/fix-android 2022-10-23 10:39:25 +03:00
config Merge pull request #1176 from IvanSavenko/tower_shooter_icons 2022-12-01 12:30:24 +02:00
debian Added Lua library to Debian dependencies 2022-11-14 12:12:03 +02:00
docs [Conan] add docs 2022-10-18 20:50:37 +03:00
include Added possibility to define per-town tower icon for battle queue in siege 2022-11-29 14:47:51 +02:00
ios [iOS] workaround having TBB symlink in NullkillerAI’s RPATH 2022-10-18 20:50:38 +03:00
launcher Merge pull request #1156 from vcmi/features/online 2022-11-29 20:43:39 +04:00
lib Update map properly on hero position change 2022-12-04 22:03:25 +02:00
lib_client
lib_server
mapeditor Merge pull request #1176 from IvanSavenko/tower_shooter_icons 2022-12-01 12:30:24 +02:00
Mods/vcmi VCMI mod version bump 2022-11-29 19:07:21 +02:00
osx [macOS] don't use macdeployqt together with Conan 2022-10-22 16:59:45 +03:00
rpm
scripting Merge remote-tracking branch 'origin/develop' into terrain-rewrite 2022-09-27 07:50:17 +02:00
scripts/lib
server Merge pull request #1156 from vcmi/features/online 2022-11-29 20:43:39 +04:00
test Remove T prefix from new typedefs 2022-09-29 11:44:46 +02:00
win
.gitignore update gitignore 2022-10-18 20:50:38 +03:00
.gitmodules
.travis.yml
AUTHORS
CCallback.cpp Fix for callback return. More code optimization 2022-11-11 01:28:04 +02:00
CCallback.h Fix for callback return. More code optimization 2022-11-11 01:28:04 +02:00
ChangeLog
CMakeLists.txt disable tests by default 2022-11-03 11:33:17 +03:00
CMakePresets.json Merge pull request #972 from vcmi/cpp-map-editor 2022-10-22 12:42:27 +03:00
conanfile.py [Conan] save install folder to CMake variable 2022-10-22 16:59:45 +03:00
fuzzylite.pc.in
Global.h NKAI: namespace 2022-10-04 08:40:14 +03:00
license.txt
README.md Add downloads badge 2022-11-08 18:31:09 +04:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln
vcmi.workspace
vcmibuilder vcmibuilder: remove references to deprecated (and disabled) core.zip download 2022-10-03 14:48:09 +02:00
vcmimanual.tex
Version.cpp.in
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

GitHub AppVeyor Build status Coverity Scan Build Status Github Downloads

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)