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vcmi/lib/battle/SiegeInfo.h
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

34 lines
774 B
C++

/*
* SiegeInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
VCMI_LIB_NAMESPACE_BEGIN
//only for use in BattleInfo
struct DLL_LINKAGE SiegeInfo
{
std::array<si8, EWallPart::PARTS_COUNT> wallState;
EGateState gateState;
SiegeInfo();
// return EWallState decreased by value of damage points
static EWallState::EWallState applyDamage(EWallState::EWallState state, unsigned int value);
template <typename Handler> void serialize(Handler &h, const int version)
{
h & wallState;
h & gateState;
}
};
VCMI_LIB_NAMESPACE_END