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ff635edc0b
preparation for having client and server in a single process
34 lines
774 B
C++
34 lines
774 B
C++
/*
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* SiegeInfo.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../GameConstants.h"
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VCMI_LIB_NAMESPACE_BEGIN
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//only for use in BattleInfo
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struct DLL_LINKAGE SiegeInfo
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{
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std::array<si8, EWallPart::PARTS_COUNT> wallState;
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EGateState gateState;
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SiegeInfo();
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// return EWallState decreased by value of damage points
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static EWallState::EWallState applyDamage(EWallState::EWallState state, unsigned int value);
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & wallState;
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h & gateState;
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}
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};
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VCMI_LIB_NAMESPACE_END
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