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vcmi
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vcmi
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server
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Ivan Savenko
848454d48a
Check for end-of-battle after opening spells are cast, fixes potentially
...
infinite battle
2022-12-02 21:38:59 +02:00
..
CGameHandler.cpp
Check for end-of-battle after opening spells are cast, fixes potentially
2022-12-02 21:38:59 +02:00
CGameHandler.h
Unified CGameHandler::bulkMoveArtifacts and CGameHandler::bulkSwapArtifacts to one
2022-11-10 20:11:26 +02:00
CMakeLists.txt
[iOS] remove everything related to server app
2022-09-24 15:55:21 +03:00
CQuery.cpp
Code style. Typo. Code clean up.
2022-11-10 18:29:39 +02:00
CQuery.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
CVCMIServer.cpp
Fix connections amount problem
2022-11-15 22:09:47 +04:00
CVCMIServer.h
Remove unused variable
2022-11-23 01:02:17 +04:00
NetPacksLobbyServer.cpp
uuid check
2022-10-04 20:54:40 +04:00
NetPacksServer.cpp
Unified CGameHandler::bulkMoveArtifacts and CGameHandler::bulkSwapArtifacts to one
2022-11-10 20:11:26 +02:00
StdInc.cpp
Rename radious -> radius
2016-01-31 18:01:58 +03:00
StdInc.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
VCMI_server.cbp
Entities redesign and a few ERM features
2021-02-14 19:05:43 +03:00
VCMI_server.vcxproj
Update VS files to 2019, partially fix test project
2019-06-09 17:28:55 +02:00