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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/client/gui
2024-04-20 15:43:39 +02:00
..
CGuiHandler.cpp Added workaround for weird SDL behavior that causes SDL to report text 2024-04-11 22:00:20 +03:00
CGuiHandler.h Don't call ScreenHandler::onScreenResize() when the window has been (un)maximized to avoid creating a huge texture and crashing 2024-02-05 18:59:55 +01:00
CIntObject.cpp move to EventReceiver 2023-10-22 00:05:14 +02:00
CIntObject.h Fix typos 2024-02-13 15:23:30 +01:00
CursorHandler.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CursorHandler.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
EventDispatcher.cpp Added workaround for potential access to CIntObject after destruction 2024-04-11 13:25:54 +03:00
EventDispatcher.h added tolerance 2023-09-18 20:35:23 +02:00
EventsReceiver.cpp move to EventReceiver 2023-10-22 00:05:14 +02:00
EventsReceiver.h move to EventReceiver 2023-10-22 00:05:14 +02:00
FramerateManager.cpp Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
FramerateManager.h Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay() 2023-09-27 16:09:52 +02:00
InterfaceObjectConfigurable.cpp Chat textbox now correctly positioned and uses blue slider 2024-03-27 13:10:55 +02:00
InterfaceObjectConfigurable.h Made graphical primitive-based UI more configurable 2024-02-18 20:48:45 +02:00
MouseButton.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
Shortcut.h Do not use enter for non-campaign game start, do not use "B" for non-campaign game start 2024-04-20 15:43:39 +02:00
ShortcutHandler.cpp Do not use enter for non-campaign game start, do not use "B" for non-campaign game start 2024-04-20 15:43:39 +02:00
ShortcutHandler.h Keyboard shortcuts are now loaded from config file 2024-04-11 21:21:46 +03:00
TextAlignment.h Added all missing text alignment values 2024-03-27 13:10:55 +02:00
WindowHandler.cpp Simplified and fixed server restart procedure: 2024-04-07 14:19:57 +03:00
WindowHandler.h Implemented lazy totalRedraw to prevent multiple redraws on single frame 2023-07-18 17:31:21 +03:00